world_2d.cpp 5.7 KB

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  1. /**************************************************************************/
  2. /* world_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "world_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "scene/2d/camera_2d.h"
  33. #include "scene/2d/visible_on_screen_notifier_2d.h"
  34. #include "scene/main/window.h"
  35. #include "servers/navigation_server_2d.h"
  36. #include "servers/physics_server_2d.h"
  37. #include "servers/rendering_server.h"
  38. RID World2D::get_canvas() const {
  39. return canvas;
  40. }
  41. RID World2D::get_space() const {
  42. if (space.is_null()) {
  43. space = PhysicsServer2D::get_singleton()->space_create();
  44. PhysicsServer2D::get_singleton()->space_set_active(space, true);
  45. PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity"));
  46. PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector"));
  47. PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp"));
  48. PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp"));
  49. }
  50. return space;
  51. }
  52. RID World2D::get_navigation_map() const {
  53. if (navigation_map.is_null()) {
  54. navigation_map = NavigationServer2D::get_singleton()->map_create();
  55. NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
  56. NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size"));
  57. NavigationServer2D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/2d/use_edge_connections"));
  58. NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin"));
  59. NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius"));
  60. }
  61. return navigation_map;
  62. }
  63. PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
  64. return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space());
  65. }
  66. void World2D::_bind_methods() {
  67. ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
  68. ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
  69. ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
  70. ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
  71. ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
  72. ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
  73. ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
  74. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
  75. }
  76. void World2D::register_viewport(Viewport *p_viewport) {
  77. viewports.insert(p_viewport);
  78. }
  79. void World2D::remove_viewport(Viewport *p_viewport) {
  80. viewports.erase(p_viewport);
  81. }
  82. World2D::World2D() {
  83. canvas = RenderingServer::get_singleton()->canvas_create();
  84. }
  85. World2D::~World2D() {
  86. ERR_FAIL_NULL(RenderingServer::get_singleton());
  87. ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
  88. ERR_FAIL_NULL(NavigationServer2D::get_singleton());
  89. RenderingServer::get_singleton()->free(canvas);
  90. if (space.is_valid()) {
  91. PhysicsServer2D::get_singleton()->free(space);
  92. }
  93. if (navigation_map.is_valid()) {
  94. NavigationServer2D::get_singleton()->free(navigation_map);
  95. }
  96. }