123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /**************************************************************************/
- /* world_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "world_2d.h"
- #include "core/config/project_settings.h"
- #include "scene/2d/camera_2d.h"
- #include "scene/2d/visible_on_screen_notifier_2d.h"
- #include "scene/main/window.h"
- #include "servers/navigation_server_2d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/rendering_server.h"
- RID World2D::get_canvas() const {
- return canvas;
- }
- RID World2D::get_space() const {
- if (space.is_null()) {
- space = PhysicsServer2D::get_singleton()->space_create();
- PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity"));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector"));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp"));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp"));
- }
- return space;
- }
- RID World2D::get_navigation_map() const {
- if (navigation_map.is_null()) {
- navigation_map = NavigationServer2D::get_singleton()->map_create();
- NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
- NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size"));
- NavigationServer2D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/2d/use_edge_connections"));
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin"));
- NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius"));
- }
- return navigation_map;
- }
- PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
- return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space());
- }
- void World2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
- ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
- }
- void World2D::register_viewport(Viewport *p_viewport) {
- viewports.insert(p_viewport);
- }
- void World2D::remove_viewport(Viewport *p_viewport) {
- viewports.erase(p_viewport);
- }
- World2D::World2D() {
- canvas = RenderingServer::get_singleton()->canvas_create();
- }
- World2D::~World2D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- RenderingServer::get_singleton()->free(canvas);
- if (space.is_valid()) {
- PhysicsServer2D::get_singleton()->free(space);
- }
- if (navigation_map.is_valid()) {
- NavigationServer2D::get_singleton()->free(navigation_map);
- }
- }
|