parallax_2d.h 4.0 KB

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  1. /**************************************************************************/
  2. /* parallax_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PARALLAX_2D_H
  31. #define PARALLAX_2D_H
  32. #include "scene/2d/node_2d.h"
  33. class Parallax2D : public Node2D {
  34. GDCLASS(Parallax2D, Node2D);
  35. static constexpr real_t DEFAULT_LIMIT = 10000000;
  36. String group_name;
  37. Size2 scroll_scale = Size2(1, 1);
  38. Point2 scroll_offset;
  39. Point2 screen_offset;
  40. Vector2 repeat_size;
  41. int repeat_times = 1;
  42. Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);
  43. Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);
  44. Point2 autoscroll;
  45. bool follow_viewport = true;
  46. bool ignore_camera_scroll = false;
  47. void _update_process();
  48. void _update_repeat();
  49. void _update_scroll();
  50. protected:
  51. #ifdef TOOLS_ENABLED
  52. void _edit_set_position(const Point2 &p_position) override;
  53. #endif // TOOLS_ENABLED
  54. void _validate_property(PropertyInfo &p_property) const;
  55. void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
  56. void _notification(int p_what);
  57. static void _bind_methods();
  58. public:
  59. void set_scroll_scale(const Size2 &p_scale);
  60. Size2 get_scroll_scale() const;
  61. void set_repeat_size(const Size2 &p_repeat_size);
  62. Size2 get_repeat_size() const;
  63. void set_repeat_times(int p_repeat_times);
  64. int get_repeat_times() const;
  65. void set_autoscroll(const Point2 &p_autoscroll);
  66. Point2 get_autoscroll() const;
  67. void set_scroll_offset(const Point2 &p_offset);
  68. Point2 get_scroll_offset() const;
  69. void set_screen_offset(const Point2 &p_offset);
  70. Point2 get_screen_offset() const;
  71. void set_limit_begin(const Point2 &p_offset);
  72. Point2 get_limit_begin() const;
  73. void set_limit_end(const Point2 &p_offset);
  74. Point2 get_limit_end() const;
  75. void set_follow_viewport(bool p_follow);
  76. bool get_follow_viewport();
  77. void set_ignore_camera_scroll(bool p_ignore);
  78. bool is_ignore_camera_scroll();
  79. Parallax2D();
  80. };
  81. #endif // PARALLAX_2D_H