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- /**************************************************************************/
- /* parallax_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PARALLAX_2D_H
- #define PARALLAX_2D_H
- #include "scene/2d/node_2d.h"
- class Parallax2D : public Node2D {
- GDCLASS(Parallax2D, Node2D);
- static constexpr real_t DEFAULT_LIMIT = 10000000;
- String group_name;
- Size2 scroll_scale = Size2(1, 1);
- Point2 scroll_offset;
- Point2 screen_offset;
- Vector2 repeat_size;
- int repeat_times = 1;
- Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);
- Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);
- Point2 autoscroll;
- bool follow_viewport = true;
- bool ignore_camera_scroll = false;
- void _update_process();
- void _update_repeat();
- void _update_scroll();
- protected:
- #ifdef TOOLS_ENABLED
- void _edit_set_position(const Point2 &p_position) override;
- #endif // TOOLS_ENABLED
- void _validate_property(PropertyInfo &p_property) const;
- void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_scroll_scale(const Size2 &p_scale);
- Size2 get_scroll_scale() const;
- void set_repeat_size(const Size2 &p_repeat_size);
- Size2 get_repeat_size() const;
- void set_repeat_times(int p_repeat_times);
- int get_repeat_times() const;
- void set_autoscroll(const Point2 &p_autoscroll);
- Point2 get_autoscroll() const;
- void set_scroll_offset(const Point2 &p_offset);
- Point2 get_scroll_offset() const;
- void set_screen_offset(const Point2 &p_offset);
- Point2 get_screen_offset() const;
- void set_limit_begin(const Point2 &p_offset);
- Point2 get_limit_begin() const;
- void set_limit_end(const Point2 &p_offset);
- Point2 get_limit_end() const;
- void set_follow_viewport(bool p_follow);
- bool get_follow_viewport();
- void set_ignore_camera_scroll(bool p_ignore);
- bool is_ignore_camera_scroll();
- Parallax2D();
- };
- #endif // PARALLAX_2D_H
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