Silc Lizard (Tokage) Renew
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1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
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hai 1 ano |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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hai 1 ano |
reduz
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6f51eca1e3
Discern between virtual and abstract class bindings
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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%!s(int64=2) %!d(string=hai) anos |
Aaron Franke
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430ad75963
Some work on double support
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%!s(int64=3) %!d(string=hai) anos |
reduz
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85cf99f28e
Deprecate ImmediateGeometry
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%!s(int64=3) %!d(string=hai) anos |
Aaron Franke
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de3f6699a5
Rename Transform to Transform3D in core
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%!s(int64=4) %!d(string=hai) anos |
Rafał Mikrut
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003bb8e1a8
Initialize class variables with default values in scene/ [1/2]
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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%!s(int64=3) %!d(string=hai) anos |
Marcel Admiraal
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26fcf2b04c
Add override keywords.
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%!s(int64=4) %!d(string=hai) anos |
Juan Linietsky
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eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
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%!s(int64=4) %!d(string=hai) anos |
Juan Linietsky
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3205a92ad8
PoolVector is gone, replaced by Vector
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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%!s(int64=4) %!d(string=hai) anos |
qarmin
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4e5310cc60
Some code changed with Clang-Tidy
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%!s(int64=5) %!d(string=hai) anos |
JohnJLight
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38d3bfe971
Made use of semicolons more consitent, fixed formatting
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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9eb4d4ab2d
Add missing copyright headers
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%!s(int64=6) %!d(string=hai) anos |
Juan Linietsky
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b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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%!s(int64=6) %!d(string=hai) anos |
Juan Linietsky
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c633b770cb
-Add root motion support in AnimationTree.
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%!s(int64=6) %!d(string=hai) anos |