Rémi Verschelde
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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%!s(int64=3) %!d(string=hai) anos |
William Deurwaarder
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9e58b02252
GPULightmapper: skip smoothen positions for flat triangles
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%!s(int64=3) %!d(string=hai) anos |
reduz
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d3b49c416a
Refactor GLSL shader compilation
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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c74d65cec8
GLSL: Change shader type specifier from [vertex] to #[vertex]
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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07bc4e2f96
Style: Enforce separation line between function definitions
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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%!s(int64=4) %!d(string=hai) anos |
Juan Linietsky
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1bea8e1eac
New lightmapper
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%!s(int64=4) %!d(string=hai) anos |