Histórico de commits

Autor SHA1 Mensagem Data
  Fabio Alessandrelli dc8b7b3b17 Move frame delaying functions from Main to OS. 4 anos atrás
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 4 anos atrás
  IAmActuallyCthulhu 82b9557803 Remove redundant author doc comments 5 anos atrás
  Juan Linietsky 8ff00ca52d Make recursive nature of iteration not fail. 5 anos atrás
  Juan Linietsky 0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 5 anos atrás
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anos atrás
  Rémi Verschelde eb4af940dd Main: Group static members and add some docs 6 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 anos atrás
  Juan Linietsky 5bb412f389 Revert "Make the performance reporting update frequency customizable" 6 anos atrás
  Hugo Locurcio 228ae60a63 Make the performance reporting update frequency customizable 6 anos atrás
  Manuel Moos d5abd4eb75 Add hysteresis to physics timestep count per frame 6 anos atrás
  Pieter-Jan Briers 1099838079 Makes project manager never initialize mono debug. 6 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anos atrás
  Rémi Verschelde a91d12ab94 Merge pull request #10531 from RandomShaper/remove-old-android-setting 7 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 anos atrás
  Pedro J. Estébanez 2a5ee5dec9 Fix Android remote debug not hitting breakpoints 7 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 anos atrás
  marynate c0547f5691 Add possibility to limit frame to main loop (application/target_fps) 10 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 anos atrás