Fabio Alessandrelli
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dc8b7b3b17
Move frame delaying functions from Main to OS.
|
4 lat temu |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
4 lat temu |
IAmActuallyCthulhu
|
82b9557803
Remove redundant author doc comments
|
5 lat temu |
Juan Linietsky
|
8ff00ca52d
Make recursive nature of iteration not fail.
|
5 lat temu |
Juan Linietsky
|
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
|
5 lat temu |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 lat temu |
Rémi Verschelde
|
eb4af940dd
Main: Group static members and add some docs
|
6 lat temu |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 lat temu |
Juan Linietsky
|
5bb412f389
Revert "Make the performance reporting update frequency customizable"
|
6 lat temu |
Hugo Locurcio
|
228ae60a63
Make the performance reporting update frequency customizable
|
6 lat temu |
Manuel Moos
|
d5abd4eb75
Add hysteresis to physics timestep count per frame
|
6 lat temu |
Pieter-Jan Briers
|
1099838079
Makes project manager never initialize mono debug.
|
6 lat temu |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 lat temu |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 lat temu |
Rémi Verschelde
|
a91d12ab94
Merge pull request #10531 from RandomShaper/remove-old-android-setting
|
7 lat temu |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 lat temu |
Pedro J. Estébanez
|
2a5ee5dec9
Fix Android remote debug not hitting breakpoints
|
7 lat temu |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 lat temu |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 lat temu |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 lat temu |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 lat temu |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
9 lat temu |
marynate
|
c0547f5691
Add possibility to limit frame to main loop (application/target_fps)
|
10 lat temu |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
10 lat temu |