ehriche
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897a1aade5
optional formal changes
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9 years ago |
Juan Linietsky
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5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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9 years ago |
Juan Linietsky
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ec00cd5c41
-Resolved light clipping issue due to wrong global rect cache, fixes #1722
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9 years ago |
Juan Linietsky
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59154cccf9
-Changed Godot exit to be clean.
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9 years ago |
Juan Linietsky
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4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
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10 years ago |
Juan Linietsky
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3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
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10 years ago |
Juan Linietsky
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9fa1698c74
Changes to Light
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10 years ago |
Juan Linietsky
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7fc4059b13
read depth fixes
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10 years ago |
Juan Linietsky
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acc6f3b285
signed distance field font support
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10 years ago |
Juan Linietsky
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53e1694e1e
New option to send canvas to render buffer
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10 years ago |
Juan Linietsky
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650e13f3cd
back buffer copy node, to improve on texscreen()
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10 years ago |
Juan Linietsky
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a6f96f46b7
small optimizations to isometric light demo
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10 years ago |
Juan Linietsky
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09489e3a78
lot of work on 2D lighting and isometric maps
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10 years ago |
Juan Linietsky
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a1f715a4da
support for 2D shadow casters
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10 years ago |
romulox_x
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2ac767b1f5
changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
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10 years ago |
Juan Linietsky
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1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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10 years ago |
romulox_x
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f4312a5076
added option to disable automatic clearing of viewport render buffer
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10 years ago |
Juan Linietsky
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5ef3f7392f
support for light and normal mapping in 2D
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10 years ago |
reduz
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2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
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10 years ago |
Carl Olsson
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ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
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10 years ago |
Carl Olsson
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c5bf43f6eb
Working TileMap tile transpose transform.
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10 years ago |
Juan Linietsky
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67d357191f
begin work on lighting system for 2D
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10 years ago |
Juan Linietsky
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04af74596d
-fix shader param names broken issue on code completion
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10 years ago |
Juan Linietsky
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2ef5a342e3
-begin work on unidirectional collision detection
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10 years ago |
Juan Linietsky
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30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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10 years ago |
Juan Linietsky
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544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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10 years ago |
Juan Linietsky
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66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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10 years ago |
Juan Linietsky
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8997084831
2D Rewrite Step [1]
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10 years ago |
Juan Linietsky
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f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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10 years ago |
Juan Linietsky
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d85b67be53
Bug Fixes
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10 years ago |