Commit History

Author SHA1 Message Date
  ehriche 897a1aade5 optional formal changes 9 years ago
  Juan Linietsky 5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 9 years ago
  Juan Linietsky ec00cd5c41 -Resolved light clipping issue due to wrong global rect cache, fixes #1722 9 years ago
  Juan Linietsky 59154cccf9 -Changed Godot exit to be clean. 9 years ago
  Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 10 years ago
  Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539 10 years ago
  Juan Linietsky 9fa1698c74 Changes to Light 10 years ago
  Juan Linietsky 7fc4059b13 read depth fixes 10 years ago
  Juan Linietsky acc6f3b285 signed distance field font support 10 years ago
  Juan Linietsky 53e1694e1e New option to send canvas to render buffer 10 years ago
  Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen() 10 years ago
  Juan Linietsky a6f96f46b7 small optimizations to isometric light demo 10 years ago
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps 10 years ago
  Juan Linietsky a1f715a4da support for 2D shadow casters 10 years ago
  romulox_x 2ac767b1f5 changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 10 years ago
  Juan Linietsky 1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation 10 years ago
  romulox_x f4312a5076 added option to disable automatic clearing of viewport render buffer 10 years ago
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 10 years ago
  reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 10 years ago
  Carl Olsson ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 10 years ago
  Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. 10 years ago
  Juan Linietsky 67d357191f begin work on lighting system for 2D 10 years ago
  Juan Linietsky 04af74596d -fix shader param names broken issue on code completion 10 years ago
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection 10 years ago
  Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199 10 years ago
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 10 years ago
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 10 years ago
  Juan Linietsky 8997084831 2D Rewrite Step [1] 10 years ago
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) 10 years ago
  Juan Linietsky d85b67be53 Bug Fixes 10 years ago