Commit History

Autor SHA1 Mensaxe Data
  ehriche 897a1aade5 optional formal changes %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ec00cd5c41 -Resolved light clipping issue due to wrong global rect cache, fixes #1722 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 59154cccf9 -Changed Godot exit to be clean. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 9fa1698c74 Changes to Light %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 7fc4059b13 read depth fixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky acc6f3b285 signed distance field font support %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 53e1694e1e New option to send canvas to render buffer %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen() %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky a6f96f46b7 small optimizations to isometric light demo %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky a1f715a4da support for 2D shadow casters %!s(int64=10) %!d(string=hai) anos
  romulox_x 2ac767b1f5 changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation %!s(int64=10) %!d(string=hai) anos
  romulox_x f4312a5076 added option to disable automatic clearing of viewport render buffer %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D %!s(int64=10) %!d(string=hai) anos
  reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) %!s(int64=10) %!d(string=hai) anos
  Carl Olsson ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot %!s(int64=10) %!d(string=hai) anos
  Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 67d357191f begin work on lighting system for 2D %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 04af74596d -fix shader param names broken issue on code completion %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8997084831 2D Rewrite Step [1] %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky d85b67be53 Bug Fixes %!s(int64=10) %!d(string=hai) anos