Commit History

Автор SHA1 Съобщение Дата
  ehriche 897a1aade5 optional formal changes преди 9 години
  Juan Linietsky 5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 преди 9 години
  Juan Linietsky ec00cd5c41 -Resolved light clipping issue due to wrong global rect cache, fixes #1722 преди 9 години
  Juan Linietsky 59154cccf9 -Changed Godot exit to be clean. преди 9 години
  Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 преди 10 години
  Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539 преди 10 години
  Juan Linietsky 9fa1698c74 Changes to Light преди 10 години
  Juan Linietsky 7fc4059b13 read depth fixes преди 10 години
  Juan Linietsky acc6f3b285 signed distance field font support преди 10 години
  Juan Linietsky 53e1694e1e New option to send canvas to render buffer преди 10 години
  Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen() преди 10 години
  Juan Linietsky a6f96f46b7 small optimizations to isometric light demo преди 10 години
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps преди 10 години
  Juan Linietsky a1f715a4da support for 2D shadow casters преди 10 години
  romulox_x 2ac767b1f5 changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 преди 10 години
  Juan Linietsky 1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation преди 10 години
  romulox_x f4312a5076 added option to disable automatic clearing of viewport render buffer преди 10 години
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D преди 10 години
  reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) преди 10 години
  Carl Olsson ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot преди 10 години
  Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. преди 10 години
  Juan Linietsky 67d357191f begin work on lighting system for 2D преди 10 години
  Juan Linietsky 04af74596d -fix shader param names broken issue on code completion преди 10 години
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection преди 10 години
  Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199 преди 10 години
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. преди 10 години
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. преди 10 години
  Juan Linietsky 8997084831 2D Rewrite Step [1] преди 10 години
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) преди 10 години
  Juan Linietsky d85b67be53 Bug Fixes преди 10 години