Историја ревизија

Аутор SHA1 Порука Датум
  Ryan 7c1eefda90 TIME is affected by time_scale пре 1 недеља
  tetrapod00 f2ce3eee91 Standardize renderer names and terms пре 1 месец
  Chaosus b1190d5371 Add `SCREEN_UV` shader built-in to spatial light shader пре 3 недеља
  tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins пре 1 месец
  Flarkk 7c78f294be Clarify when fragcoord z is used as depth output пре 1 месец
  Chaosus 5320185f73 Fix typo in spatial_shader.rst пре 1 месец
  Chaosus f93332bd75 Add `CLIP_SPACE_FAR` built-in description to spatial shaders пре 1 месец
  tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc пре 4 месеци
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs пре 4 месеци
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. пре 4 месеци
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header пре 4 месеци
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) пре 5 месеци
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins пре 6 месеци
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins пре 6 месеци
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 пре 7 месеци
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader пре 7 месеци
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA пре 7 месеци
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) пре 7 месеци
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin пре 7 месеци
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" пре 8 месеци
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an пре 8 месеци
  Alireza Zamani b7b875722a Update spatial_shader.rst пре 10 месеци
  Alireza Zamani c66e62337d docs: typo in `spatial_shader.rst` пре 10 месеци
  clayjohn ba670f53b7 Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page пре 10 месеци
  谢天 6177568e15 Update spatial_shader.rst to delete outdated light shader usage пре 11 месеци
  谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. пре 11 месеци
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst пре 1 година
  Pikario b65d7cab1b Update the default diffuse mode пре 1 година
  Thygrrr bd7eb30f29 Update spatial_shader.rst пре 1 година
  Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D пре 1 година