Ryan
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7c1eefda90
TIME is affected by time_scale
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1 週間 前 |
tetrapod00
|
f2ce3eee91
Standardize renderer names and terms
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1 ヶ月 前 |
Chaosus
|
b1190d5371
Add `SCREEN_UV` shader built-in to spatial light shader
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3 週間 前 |
tetrapod00
|
6919723ae2
Clarify VERTEX and other shader built-ins
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1 ヶ月 前 |
Flarkk
|
7c78f294be
Clarify when fragcoord z is used as depth output
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1 ヶ月 前 |
Chaosus
|
5320185f73
Fix typo in spatial_shader.rst
|
1 ヶ月 前 |
Chaosus
|
f93332bd75
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
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1 ヶ月 前 |
tetrapod00
|
4e02ee375a
Standardize style within spatial_shader.rst, etc
|
4 ヶ月 前 |
Matthew
|
6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
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4 ヶ月 前 |
tetrapod00
|
27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
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4 ヶ月 前 |
tetrapod00
|
19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
|
4 ヶ月 前 |
谢天
|
42e8bda57c
Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544)
|
5 ヶ月 前 |
Yuri Rubinsky
|
a646c369c3
Fix some incorrect entries in shader built-ins
|
6 ヶ月 前 |
Yuri Rubinsky
|
bbf0b6ed6b
Fix some incorrect entries in shader built-ins
|
6 ヶ月 前 |
Max Hilbrunner
|
abda5a1cfa
Merge pull request #9354 from Nitwel/patch-1
|
7 ヶ月 前 |
jsjtxietian
|
f6ddd71040
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
|
7 ヶ月 前 |
Nitwel
|
99da9754d1
Entering transparent pipeline when reading ALPHA
|
7 ヶ月 前 |
xXAdrXx
|
7c8f2cb5ef
Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244)
|
7 ヶ月 前 |
clayjohn
|
34a89bb461
Add documentation for new LIGHT_VERTEX shader builtin
|
7 ヶ月 前 |
dawei-wang
|
ec274eb46a
Complete the example for "skip_vertex_transform"
|
8 ヶ月 前 |
A Thousand Ships
|
bd6cc665a7
Fix incorrect uses of a/an
|
8 ヶ月 前 |
Alireza Zamani
|
b7b875722a
Update spatial_shader.rst
|
10 ヶ月 前 |
Alireza Zamani
|
c66e62337d
docs: typo in `spatial_shader.rst`
|
10 ヶ月 前 |
clayjohn
|
ba670f53b7
Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page
|
10 ヶ月 前 |
谢天
|
6177568e15
Update spatial_shader.rst to delete outdated light shader usage
|
11 ヶ月 前 |
谢天
|
d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
|
11 ヶ月 前 |
tetrapod
|
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
|
1 年間 前 |
Pikario
|
b65d7cab1b
Update the default diffuse mode
|
1 年間 前 |
Thygrrr
|
bd7eb30f29
Update spatial_shader.rst
|
1 年間 前 |
Milan Gruner
|
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
|
1 年間 前 |