커밋 기록

작성자 SHA1 메시지 날짜
  Ryan 7c1eefda90 TIME is affected by time_scale 1 주 전
  tetrapod00 f2ce3eee91 Standardize renderer names and terms 1 개월 전
  Chaosus b1190d5371 Add `SCREEN_UV` shader built-in to spatial light shader 3 주 전
  tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins 1 개월 전
  Flarkk 7c78f294be Clarify when fragcoord z is used as depth output 1 개월 전
  Chaosus 5320185f73 Fix typo in spatial_shader.rst 1 개월 전
  Chaosus f93332bd75 Add `CLIP_SPACE_FAR` built-in description to spatial shaders 1 개월 전
  tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc 4 달 전
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs 4 달 전
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. 4 달 전
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 4 달 전
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) 5 달 전
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins 6 달 전
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins 6 달 전
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 7 달 전
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader 7 달 전
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA 7 달 전
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) 7 달 전
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin 7 달 전
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" 8 달 전
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 8 달 전
  Alireza Zamani b7b875722a Update spatial_shader.rst 10 달 전
  Alireza Zamani c66e62337d docs: typo in `spatial_shader.rst` 10 달 전
  clayjohn ba670f53b7 Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page 10 달 전
  谢天 6177568e15 Update spatial_shader.rst to delete outdated light shader usage 11 달 전
  谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 11 달 전
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 1 년 전
  Pikario b65d7cab1b Update the default diffuse mode 1 년 전
  Thygrrr bd7eb30f29 Update spatial_shader.rst 1 년 전
  Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D 1 년 전