Ben
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d251fe8442
Divide pi out of light color
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2 weken geleden |
tetrapod00
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c4d3aa134a
Standardize RST header syntax
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1 maand geleden |
Ryan
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7c1eefda90
TIME is affected by time_scale
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1 maand geleden |
tetrapod00
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f2ce3eee91
Standardize renderer names and terms
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3 maanden geleden |
Chaosus
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b1190d5371
Add `SCREEN_UV` shader built-in to spatial light shader
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2 maanden geleden |
tetrapod00
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6919723ae2
Clarify VERTEX and other shader built-ins
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2 maanden geleden |
Flarkk
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7c78f294be
Clarify when fragcoord z is used as depth output
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3 maanden geleden |
Chaosus
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5320185f73
Fix typo in spatial_shader.rst
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3 maanden geleden |
Chaosus
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f93332bd75
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
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3 maanden geleden |
tetrapod00
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4e02ee375a
Standardize style within spatial_shader.rst, etc
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5 maanden geleden |
Matthew
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6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
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5 maanden geleden |
tetrapod00
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27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
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5 maanden geleden |
tetrapod00
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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5 maanden geleden |
谢天
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42e8bda57c
Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544)
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6 maanden geleden |
Yuri Rubinsky
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a646c369c3
Fix some incorrect entries in shader built-ins
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7 maanden geleden |
Yuri Rubinsky
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bbf0b6ed6b
Fix some incorrect entries in shader built-ins
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7 maanden geleden |
Max Hilbrunner
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abda5a1cfa
Merge pull request #9354 from Nitwel/patch-1
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8 maanden geleden |
jsjtxietian
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f6ddd71040
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
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8 maanden geleden |
Nitwel
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99da9754d1
Entering transparent pipeline when reading ALPHA
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8 maanden geleden |
xXAdrXx
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7c8f2cb5ef
Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244)
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9 maanden geleden |
clayjohn
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34a89bb461
Add documentation for new LIGHT_VERTEX shader builtin
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9 maanden geleden |
dawei-wang
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ec274eb46a
Complete the example for "skip_vertex_transform"
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10 maanden geleden |
A Thousand Ships
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bd6cc665a7
Fix incorrect uses of a/an
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10 maanden geleden |
Alireza Zamani
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b7b875722a
Update spatial_shader.rst
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11 maanden geleden |
Alireza Zamani
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c66e62337d
docs: typo in `spatial_shader.rst`
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11 maanden geleden |
clayjohn
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ba670f53b7
Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page
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11 maanden geleden |
谢天
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6177568e15
Update spatial_shader.rst to delete outdated light shader usage
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1 jaar geleden |
谢天
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d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
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1 jaar geleden |
tetrapod
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ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
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1 jaar geleden |
Pikario
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b65d7cab1b
Update the default diffuse mode
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1 jaar geleden |