Commit History

Autor SHA1 Mensaxe Data
  Ben d251fe8442 Divide pi out of light color hai 2 semanas
  tetrapod00 c4d3aa134a Standardize RST header syntax hai 1 mes
  Ryan 7c1eefda90 TIME is affected by time_scale hai 1 mes
  tetrapod00 f2ce3eee91 Standardize renderer names and terms hai 3 meses
  Chaosus b1190d5371 Add `SCREEN_UV` shader built-in to spatial light shader hai 2 meses
  tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins hai 2 meses
  Flarkk 7c78f294be Clarify when fragcoord z is used as depth output hai 3 meses
  Chaosus 5320185f73 Fix typo in spatial_shader.rst hai 3 meses
  Chaosus f93332bd75 Add `CLIP_SPACE_FAR` built-in description to spatial shaders hai 3 meses
  tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc hai 5 meses
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs hai 5 meses
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. hai 5 meses
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header hai 5 meses
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) hai 6 meses
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins hai 7 meses
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins hai 7 meses
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 hai 8 meses
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader hai 8 meses
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA hai 8 meses
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) hai 9 meses
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin hai 9 meses
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" hai 10 meses
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an hai 10 meses
  Alireza Zamani b7b875722a Update spatial_shader.rst hai 11 meses
  Alireza Zamani c66e62337d docs: typo in `spatial_shader.rst` hai 11 meses
  clayjohn ba670f53b7 Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page hai 11 meses
  谢天 6177568e15 Update spatial_shader.rst to delete outdated light shader usage hai 1 ano
  谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. hai 1 ano
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst hai 1 ano
  Pikario b65d7cab1b Update the default diffuse mode hai 1 ano