ShatteredReality b4c73f4888 Fix README links to asset library (#1078) | 5 月之前 | |
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screenshots | 1 年之前 | |
README.md | 5 月之前 | |
icon.webp | 1 年之前 | |
icon.webp.import | 1 年之前 | |
montserrat_semibold.ttf | 1 年之前 | |
montserrat_semibold.ttf.import | 1 年之前 | |
montserrat_semibold_msdf.ttf | 1 年之前 | |
montserrat_semibold_msdf.ttf.import | 8 月之前 | |
project.godot | 6 月之前 | |
sdf_font_demo.gd | 6 月之前 | |
sdf_font_demo.tscn | 8 月之前 |
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.
The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.
Language: This demo contains no code.
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2770