ShatteredReality b4c73f4888 Fix README links to asset library (#1078) 5 月之前
..
screenshots 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 年之前
README.md b4c73f4888 Fix README links to asset library (#1078) 5 月之前
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 年之前
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 年之前
montserrat_semibold.ttf 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 年之前
montserrat_semibold.ttf.import 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 年之前
montserrat_semibold_msdf.ttf 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 年之前
montserrat_semibold_msdf.ttf.import 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024) 8 月之前
project.godot bac1e69164 Use static typing in all demos (#1063) 6 月之前
sdf_font_demo.gd bac1e69164 Use static typing in all demos (#1063) 6 月之前
sdf_font_demo.tscn 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024) 8 月之前

README.md

Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: This demo contains no code.

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2770

Screenshots

Screenshot