Hugo Locurcio 16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs 4 mēneši atpakaļ
..
level bac1e69164 Use static typing in all demos (#1063) 6 mēneši atpakaļ
player bac1e69164 Use static typing in all demos (#1063) 6 mēneši atpakaļ
screenshots fcc7d5c723 Optimize PNG images using oxipng 4 gadi atpakaļ
README.md 16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs 4 mēneši atpakaļ
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 gadu atpakaļ
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 gadu atpakaļ
project.godot bac1e69164 Use static typing in all demos (#1063) 6 mēneši atpakaļ
world.tscn 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024) 8 mēneši atpakaļ

README.md

Kinematic Character 2D

Example of how to make a kinematic character controller in 2D using CharacterBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2719

Screenshots

Screenshot