Hugo Locurcio 16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs hai 4 meses
..
level bac1e69164 Use static typing in all demos (#1063) hai 5 meses
player bac1e69164 Use static typing in all demos (#1063) hai 5 meses
screenshots fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
README.md 16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs hai 4 meses
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) hai 1 ano
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) hai 1 ano
project.godot bac1e69164 Use static typing in all demos (#1063) hai 5 meses
world.tscn 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024) hai 8 meses

README.md

Kinematic Character 2D

Example of how to make a kinematic character controller in 2D using CharacterBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2719

Screenshots

Screenshot