ShatteredReality b4c73f4888 Fix README links to asset library (#1078) 6 months ago
..
screenshots 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2 years ago
README.md b4c73f4888 Fix README links to asset library (#1078) 6 months ago
fire_particle.png fcc7d5c723 Optimize PNG images using oxipng 4 years ago
fire_particle.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 10 months ago
flipbook.png 768346a092 Add a flipbook animation example to the 2D particles demo 4 years ago
flipbook.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 10 months ago
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 year ago
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 year ago
mask.png fcc7d5c723 Optimize PNG images using oxipng 4 years ago
mask.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 10 months ago
particles.tscn bac1e69164 Use static typing in all demos (#1063) 6 months ago
pause.gd bac1e69164 Use static typing in all demos (#1063) 6 months ago
point_normal_texture_image_outline.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 years ago
point_texture_emit.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 years ago
point_texture_image_outline.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 years ago
project.godot bac1e69164 Use static typing in all demos (#1063) 6 months ago
smoke_particle.png fcc7d5c723 Optimize PNG images using oxipng 4 years ago
smoke_particle.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 10 months ago
spark_particle2.png fcc7d5c723 Optimize PNG images using oxipng 4 years ago
spark_particle2.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 10 months ago

README.md

2D Particles

This demo showcases how 2D particle systems work in Godot.

Language: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2724

How does it work?

It uses GPUParticles2D nodes with ParticleProcessMaterial materials. Note that ParticleProcessMaterial is agnostic between 2D and 3D, so when used in 2D, the "Disable Z" flag should be enabled.

Screenshots

Screenshot of particles