Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) | hai 1 ano | |
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Logic | %!s(int64=2) %!d(string=hai) anos | |
screenshots | %!s(int64=3) %!d(string=hai) anos | |
Pong with C#.csproj | %!s(int64=2) %!d(string=hai) anos | |
Pong with C#.sln | %!s(int64=4) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
ball.png | %!s(int64=4) %!d(string=hai) anos | |
ball.png.import | %!s(int64=2) %!d(string=hai) anos | |
icon.png | %!s(int64=4) %!d(string=hai) anos | |
icon.png.import | %!s(int64=2) %!d(string=hai) anos | |
paddle.png | %!s(int64=4) %!d(string=hai) anos | |
paddle.png.import | %!s(int64=2) %!d(string=hai) anos | |
pong.tscn | %!s(int64=2) %!d(string=hai) anos | |
project.godot | hai 1 ano | |
separator.png | %!s(int64=4) %!d(string=hai) anos | |
separator.png.import | %!s(int64=2) %!d(string=hai) anos |
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: C#
Renderer: GLES 2
Note: There is a GDScript version available here.
Note: There is a VisualScript version available here.
Note: There is a GDNative C++ version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.