Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) | il y a 1 an | |
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Logic | il y a 2 ans | |
screenshots | il y a 3 ans | |
Pong with C#.csproj | il y a 2 ans | |
Pong with C#.sln | il y a 4 ans | |
README.md | il y a 3 ans | |
ball.png | il y a 4 ans | |
ball.png.import | il y a 2 ans | |
icon.png | il y a 4 ans | |
icon.png.import | il y a 2 ans | |
paddle.png | il y a 4 ans | |
paddle.png.import | il y a 2 ans | |
pong.tscn | il y a 2 ans | |
project.godot | il y a 1 an | |
separator.png | il y a 4 ans | |
separator.png.import | il y a 2 ans |
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: C#
Renderer: GLES 2
Note: There is a GDScript version available here.
Note: There is a VisualScript version available here.
Note: There is a GDNative C++ version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.