Hugo Locurcio d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos | 3 years ago | |
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screenshots | 4 years ago | |
README.md | 4 years ago | |
bomb.gd | 4 years ago | |
bomb.tscn | 3 years ago | |
brickfloor.png | 5 years ago | |
brickfloor.png.import | 4 years ago | |
charwalk.png | 4 years ago | |
charwalk.png.import | 4 years ago | |
explosion.png | 5 years ago | |
explosion.png.import | 4 years ago | |
gamestate.gd | 4 years ago | |
icon.png | 4 years ago | |
icon.png.import | 4 years ago | |
lobby.gd | 4 years ago | |
lobby.tscn | 3 years ago | |
montserrat.otf | 7 years ago | |
player.gd | 3 years ago | |
player.tscn | 3 years ago | |
project.godot | 3 years ago | |
rock.gd | 3 years ago | |
rock.tscn | 4 years ago | |
rock_bit.png | 4 years ago | |
rock_bit.png.import | 4 years ago | |
score.gd | 3 years ago | |
tile_scene.tscn | 4 years ago | |
tileset.tres | 4 years ago | |
world.tscn | 3 years ago |
A multiplayer implementation of the classical bomberman game. One of the players should press "host", while the other should type in his address and press "play".
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/139