Aaron Franke 814909538f Update projects to Godot 3.3 | 4 tahun lalu | |
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screenshots | 4 tahun lalu | |
README.md | 4 tahun lalu | |
dungeon.tscn | 4 tahun lalu | |
icon.png | 5 tahun lalu | |
icon.png.import | 4 tahun lalu | |
isotiles.png | 5 tahun lalu | |
isotiles.png.import | 4 tahun lalu | |
project.godot | 3 tahun lalu | |
tileset.tres | 4 tahun lalu | |
tileset_edit.tscn | 4 tahun lalu | |
troll.gd | 4 tahun lalu | |
troll.png | 5 tahun lalu | |
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troll.tscn | 4 tahun lalu |
This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
The level uses a TileMap
in which the tiles have different vertical offsets.
The walls, doors, and pillars each have
StaticBody2D
and CollisionPolygon2D
at their base. The player also has a collider at its base,
which makes the player collide with the level.