This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
The level uses a TileMap
in which the tiles have different vertical offsets.
The walls, doors, and pillars each have
StaticBody2D
and CollisionPolygon2D
at their base. The player also has a collider at its base,
which makes the player collide with the level.