Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | 4 mēneši atpakaļ | |
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addons | 4 mēneši atpakaļ | |
fps | 4 mēneši atpakaļ | |
model | 4 mēneši atpakaļ | |
screenshots | 3 gadi atpakaļ | |
README.md | 6 mēneši atpakaļ | |
button_change_scene.gd | 4 mēneši atpakaļ | |
default_env.tres | 2 gadi atpakaļ | |
fabrik_ik.tscn | 4 mēneši atpakaļ | |
icon.webp | 1 gadu atpakaļ | |
icon.webp.import | 1 gadu atpakaļ | |
look_at_ik.tscn | 4 mēneši atpakaļ | |
project.godot | 4 mēneši atpakaļ | |
skeleton_ik.tscn | 4 mēneši atpakaļ | |
skeleton_ik_runner.gd | 2 gadi atpakaļ | |
target_from_mousepos.gd | 4 mēneši atpakaļ |
This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: Forward+
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.