Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | hai 4 meses | |
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README.md | hai 6 meses | |
button_change_scene.gd | hai 4 meses | |
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fabrik_ik.tscn | hai 4 meses | |
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This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: Forward+
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.