Main development tree for the 3D voxel world game Voxelands - www.voxelands.com

darkrose 2c575c0cbd hardware lighting pt4 9 years ago
.tx 4102b2948f setup for transifex 10 years ago
cmake a13ab57f86 gettext cmake changes 10 years ago
data 9cf5666177 some texture tweaks 9 years ago
doc 65d347a2e4 1512.00 9 years ago
misc ff604685e4 change a few buld configurations 9 years ago
po 83874e00df translation updates 9 years ago
src 2c575c0cbd hardware lighting pt4 9 years ago
util 6b6f515b9e add Nascher's steam controller config to utils 9 years ago
.gitignore 7ea9216ad0 new multiplayer menu, pt3 9 years ago
CMakeLists.txt c19ec67cdd add build options for more stuff 9 years ago
README.txt 62f1a4f10a A tiny bit more documentation on the make options 9 years ago
voxelands-icon.ico 03224a157f update logos - still need svg logo 10 years ago
voxelands.conf.example 6edf399e66 add mapgen types to gui 10 years ago

README.txt

========================================================================
README
========================================================================

ABOUT:
Voxelands is a sandbox construction game based on Minetest, which was
inspired by earlier "voxel world" games such as Infiniminer. Gameplay
puts players in a fully destructible 3D game world where they can place
and dig numerous types of blocks, items and creatures using a variety
of tools. Inside the game world players can build structures, artworks
and anything else their creativity can think of on multiplayer servers
and singleplayer worlds across multiple game modes.

DEPENDENCIES:
Voxelands requires the standard C++ library, irrlicht 1.8 or later,
freetype, openAL, vorbisfile, ogg, zlib. CMake, make, and g++ (or other
C++ compiler) and bzip2 and jpeg are required to build from source.

INSTALL:
If you're reading this then you've already unpacked the tarball, so
just:
1) cd /path/to/voxelands
2) cmake -DRUN_IN_PLACE=1 .
3) make -j3

Other optional cmake parameters:
1) -DBUILD_SERVER=0 (default 1) builds the dedicated server
2) -DBUILD_CLIENT=0 (default 1) builds the rich client
3) -DENABLE_AUDIO=0 (default 1) enables audio support

The option -DRUN_IN_PLACE expects the user to run voxelands from the extracted source directory.

WINDOWS:
Voxelands can be cross compiled with mingw, or built natively with MSVC,
instructions for the latter are available on the forums:
http://forum.voxelands.com

USE:
Simply run bin/voxelands from any console/terminal.

CONTROLS:
Controls can be set in the Settings tab of the main menu

Main controls:

W, S, A, D - Walk forward backward, left, and right.
Mouse - Look / Aim.
Mouse wheel - Change wielded item.
1 through 8 - Change wielded item.
Right Mouse Button - Place item.
Left Mouse Button - Dig / Punch / Attack.
Shift - Sneak.
Space - Jump.
R - Move Up (ladders, swimming, flying)
F - Move Down (ladders, swimming, flying)
E - Run.

Action controls:

I - Enter inventory.
Q - Examine pointed block.
H - Use item in hand.
T - Talk / commands.
K - Toggle fly mode.
F1 - Hide / show hud.
F2 - Hide / show chat.
F3 - Disable / enable fog.
F4 - Disable / enable camera update.
F5 - Toggle through debug information.
F6 - Toggle through profiler (info on FPS, chunk updates, etc.)
F12 - Take a screenshot.


LICENSE:
Code:
Voxelands is licensed under the GPLv3 or later.
Copyright (c) 2013-2016 Lisa 'darkrose' Milne
Forked from Minetest 0.3.x
Copyright (c) 2010-2011 Perttu Ahola

Textures, Sounds, and Models:

This does not apply to texture packs made by others.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

To satisfy the attribution clause, any project using Voxelands' assets
must provide a prominent notice as part of each of said project's
credits notices (such as in documentation, on a website, and/or any
other credits screen associated with the project) showing both the
CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link
to the Voxelands' project at http://www.voxelands.com/.

Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

DEVELOPMENT:
Voxelands is under active development, the latest updates can be found
at:
https://gitlab.com/voxelands/voxelands
or on IRC at:
irc.entropynet.net #voxelands

CHANGES:
See doc/changelog.txt