Commit History

Author SHA1 Message Date
  Florian Forster de836e19ae Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1. 14 years ago
  Mathnerd314 a42a84cf7e Use decal for forest worldmap. 14 years ago
  Mathnerd314 e9743690f5 Tile fixes. 15 years ago
  Mathnerd314 a253309e6b Stuff from Some_Person. 15 years ago
  Ryan Flegel a7b404c5aa #355: Applied MMlosh's patch to fix worldmap bugs 16 years ago
  Ryan Flegel 73320c3896 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. 16 years ago
  Christoph Sommer f1bdea25d8 Added secret path to world2. Type "worldmap.secret1.fade(1, 2)" in the console to reveal it. 17 years ago
  Arvid Norlander 9587a44ea2 Added contact/license to worldmaps and menu level. 17 years ago
  Arvid Norlander a9dbe92f8a Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better 18 years ago
  Ondřej Hošek cb45fd02e9 * B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker. 18 years ago
  Arvid Norlander c98f5519b9 Removed duplicate leveldot from world2/worldmap.stwm to make it possible to solve 18 years ago
  Arvid Norlander 88aec109be Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines. 18 years ago
  Wolfgang Becker 94b625cc6c Patch by Peter Ritshwumm: 18 years ago
  Wolfgang Becker 835adfac3f set 'world' when leaving iceicland 18 years ago
  Wolfgang Becker 83c30004db Worldmap tile 723 had wrong image 18 years ago
  Wolfgang Becker 7c9c4181db Changed ocean on worlmap2 to use tile #9 (water without path) 18 years ago
  Stephen Groundwater a56dcc95c6 More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl. 18 years ago
  Stephen Groundwater 30f0f1d78e Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl. 18 years ago
  Christoph Sommer 9fa95a3f43 Icyisland intro is now an ordinary level set to "auto-play". / 18 years ago
  Christoph Sommer 9d6b604379 Made worldmap playable 18 years ago
  Stephen Groundwater ca879e4fa4 More work on the newer worldmap concept. Fixed so new map launces as default for world 2. 18 years ago
  Wolfgang Becker aeb86152c8 Fixed intro. Fade out worldmaps when sailing to other map. 18 years ago
  Wolfgang Becker f1f8055fde New forrest level. 18 years ago
  Stephen Groundwater 8549a6f9c9 World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed. 18 years ago
  Wolfgang Becker c04fd3df73 Another forrest level. 18 years ago
  Stephen Groundwater 1a3947988e Work done to world2 castle map, creating a layer so travel between levels looks more normal. Still wip. 18 years ago
  Stephen Groundwater 74568425b8 More world2 map cleanup 18 years ago
  Stephen Groundwater c9341d39b2 Adjusted light forest water's edge WM tiles to better match feel of the game. 18 years ago
  Stephen Groundwater 1f5de27ccd Applied AnMaster's patch to tiles.strf which cleaned up some editor groupings. Also put in his small bit of cleanup on forresttiles-5. 18 years ago
  Christoph Sommer 087de4c913 New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time 18 years ago