Florian Forster
|
de836e19ae
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
|
14 anos atrás |
Mathnerd314
|
a42a84cf7e
Use decal for forest worldmap.
|
14 anos atrás |
Mathnerd314
|
e9743690f5
Tile fixes.
|
15 anos atrás |
Mathnerd314
|
a253309e6b
Stuff from Some_Person.
|
15 anos atrás |
Ryan Flegel
|
a7b404c5aa
#355: Applied MMlosh's patch to fix worldmap bugs
|
16 anos atrás |
Ryan Flegel
|
73320c3896
#318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut.
|
16 anos atrás |
Christoph Sommer
|
f1bdea25d8
Added secret path to world2. Type "worldmap.secret1.fade(1, 2)" in the console to reveal it.
|
17 anos atrás |
Arvid Norlander
|
9587a44ea2
Added contact/license to worldmaps and menu level.
|
17 anos atrás |
Arvid Norlander
|
a9dbe92f8a
Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better
|
18 anos atrás |
Ondřej Hošek
|
cb45fd02e9
* B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker.
|
18 anos atrás |
Arvid Norlander
|
c98f5519b9
Removed duplicate leveldot from world2/worldmap.stwm to make it possible to solve
|
18 anos atrás |
Arvid Norlander
|
88aec109be
Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines.
|
18 anos atrás |
Wolfgang Becker
|
94b625cc6c
Patch by Peter Ritshwumm:
|
18 anos atrás |
Wolfgang Becker
|
835adfac3f
set 'world' when leaving iceicland
|
18 anos atrás |
Wolfgang Becker
|
83c30004db
Worldmap tile 723 had wrong image
|
18 anos atrás |
Wolfgang Becker
|
7c9c4181db
Changed ocean on worlmap2 to use tile #9 (water without path)
|
18 anos atrás |
Stephen Groundwater
|
a56dcc95c6
More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl.
|
18 anos atrás |
Stephen Groundwater
|
30f0f1d78e
Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl.
|
18 anos atrás |
Christoph Sommer
|
9fa95a3f43
Icyisland intro is now an ordinary level set to "auto-play". /
|
18 anos atrás |
Christoph Sommer
|
9d6b604379
Made worldmap playable
|
18 anos atrás |
Stephen Groundwater
|
ca879e4fa4
More work on the newer worldmap concept. Fixed so new map launces as default for world 2.
|
18 anos atrás |
Wolfgang Becker
|
aeb86152c8
Fixed intro. Fade out worldmaps when sailing to other map.
|
18 anos atrás |
Wolfgang Becker
|
f1f8055fde
New forrest level.
|
18 anos atrás |
Stephen Groundwater
|
8549a6f9c9
World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed.
|
18 anos atrás |
Wolfgang Becker
|
c04fd3df73
Another forrest level.
|
18 anos atrás |
Stephen Groundwater
|
1a3947988e
Work done to world2 castle map, creating a layer so travel between levels looks more normal. Still wip.
|
18 anos atrás |
Stephen Groundwater
|
74568425b8
More world2 map cleanup
|
18 anos atrás |
Stephen Groundwater
|
c9341d39b2
Adjusted light forest water's edge WM tiles to better match feel of the game.
|
18 anos atrás |
Stephen Groundwater
|
1f5de27ccd
Applied AnMaster's patch to tiles.strf which cleaned up some editor groupings. Also put in his small bit of cleanup on forresttiles-5.
|
18 anos atrás |
Christoph Sommer
|
087de4c913
New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time
|
18 anos atrás |