提交历史

作者 SHA1 备注 提交日期
  yenatch f75049feef Use rgbgfx and c tools instead of the submodule. 7 年之前
  xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 7 年之前
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 年之前
  dannye 48e0125bd6 Remove some leftover address comments 8 年之前
  YamaArashi 7f34e28f24 remove address comments 8 年之前
  dannye 8a6d46f3d9 Replace some hardcoded data sizes 9 年之前
  dannye f8a9c37a00 Use more lb 9 年之前
  YamaArashi 82512e4491 named animation functions/variables 9 年之前
  dannye 4d88812f40 Name some battle sound effects 9 年之前
  YamaArashi e607199397 replace uses of minus one 9 年之前
  YamaArashi c169073eed misc 9 年之前
  dannye 148d3f3cf2 Consolidate coord macros 9 年之前
  YamaArashi 07dd705637 hall of fame / credits 9 年之前
  dannye ef9e59101e Use more screen dimension constants 9 年之前
  dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered 9 年之前
  dannye b509b48a7f Use more *Coord 9 年之前
  YamaArashi f66a74b9fc comment slot machine 9 年之前
  YamaArashi 99df5f0fd7 use constant for bg transfer dest hram var 9 年之前
  U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4 9 年之前
  yenatch a81487e9c6 Rename hVBlank* constants to h*. 10 年之前
  YamaArashi 59f0507e4c Labelled many functions/variables 10 年之前
  U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord 10 年之前
  yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length. 10 年之前
  U-Fish-PC\Daniel 32de1b2694 Relabel a few missed map scripts and TheEndTextString 10 年之前
  yenatch 188ac8a9b4 Remove redundant dimensions in image filenames. 10 年之前
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 年之前
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 年之前
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 年之前