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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <MultiplayerToolsSystemComponent.h>
- #include <Pipeline/NetworkPrefabProcessor.h>
- #include <AzCore/Serialization/Json/RegistrationContext.h>
- #include <Prefab/Instance/InstanceSerializer.h>
- namespace Multiplayer
- {
- void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<MultiplayerToolsSystemComponent, AZ::Component>()
- ->Version(0);
- }
- NetworkPrefabProcessor::Reflect(context);
- }
- void MultiplayerToolsSystemComponent::Activate()
- {
- AZ::Interface<IMultiplayerTools>::Register(this);
- }
- void MultiplayerToolsSystemComponent::Deactivate()
- {
- AZ::Interface<IMultiplayerTools>::Unregister(this);
- }
- bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
- {
- return m_didProcessNetPrefabs;
- }
- void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
- {
- m_didProcessNetPrefabs = didProcessNetPrefabs;
- }
- } // namespace Multiplayer
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