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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Source/Debug/MultiplayerDebugMultiplayerMetrics.h>
- #include <Multiplayer/IMultiplayer.h>
- namespace Multiplayer
- {
- #ifdef IMGUI_ENABLED
- void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
- {
- uint64_t summedCalls = 0;
- uint64_t summedBytes = 0;
- for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index)
- {
- summedCalls += metric.m_callHistory[index];
- summedBytes += metric.m_byteHistory[index];
- }
- const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
- outCallsPerSecond += (summedCalls > 0 && totalTimeSeconds > 0.0f) ? aznumeric_cast<float>(summedCalls) / totalTimeSeconds : 0.0f;
- outBytesPerSecond += (summedBytes > 0 && totalTimeSeconds > 0.0f) ? aznumeric_cast<float>(summedBytes) / totalTimeSeconds : 0.0f;
- }
- bool DrawMetricsRow(const char* name, bool expandable, uint64_t totalCalls, uint64_t totalBytes, float callsPerSecond, float bytesPerSecond)
- {
- const ImGuiTreeNodeFlags flags = expandable
- ? ImGuiTreeNodeFlags_SpanFullWidth
- : (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- const bool open = ImGui::TreeNodeEx(name, flags);
- ImGui::TableNextColumn();
- ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalCalls));
- ImGui::TableNextColumn();
- ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalBytes));
- ImGui::TableNextColumn();
- ImGui::Text("%11.2f", callsPerSecond);
- ImGui::TableNextColumn();
- ImGui::Text("%11.2f", bytesPerSecond);
- return open;
- }
- bool DrawSummaryRow(const char* name, const MultiplayerStats& stats)
- {
- const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
- const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
- const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
- const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
- const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
- const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
- return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
- }
- bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId)
- {
- const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
- const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
- const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(netComponentId);
- const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
- const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
- const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
- AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
- return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
- }
- void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId)
- {
- MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
- {
- const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
- if (DrawMetricsRow("PropertyUpdates Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
- {
- const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
- for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesSent.size(); ++index)
- {
- const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
- const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
- const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesSent[index];
- callsPerSecond = 0.0f;
- bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
- DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
- }
- ImGui::TreePop();
- }
- }
- {
- const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
- if (DrawMetricsRow("PropertyUpdates Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
- {
- const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
- for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesRecv.size(); ++index)
- {
- const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
- const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
- const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesRecv[index];
- callsPerSecond = 0.0f;
- bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
- DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
- }
- ImGui::TreePop();
- }
- }
- {
- const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsSentMetrics(netComponentId);
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
- if (DrawMetricsRow("RemoteProcedures Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
- {
- const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
- for (AZStd::size_t index = 0; index < componentStats.m_rpcsSent.size(); ++index)
- {
- const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
- const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
- const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsSent[index];
- callsPerSecond = 0.0f;
- bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
- DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
- }
- ImGui::TreePop();
- }
- }
- {
- const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
- float callsPerSecond = 0.0f;
- float bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
- if (DrawMetricsRow("RemoteProcedures Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
- {
- const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
- for (AZStd::size_t index = 0; index < componentStats.m_rpcsRecv.size(); ++index)
- {
- const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
- const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
- const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsRecv[index];
- callsPerSecond = 0.0f;
- bytesPerSecond = 0.0f;
- AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
- DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
- }
- ImGui::TreePop();
- }
- }
- }
- void MultiplayerDebugMultiplayerMetrics::OnImGuiUpdate()
- {
- const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
- IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
- MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
- const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
- ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
- ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
- ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
- ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
- ImGui::NewLine();
- static ImGuiTableFlags flags = ImGuiTableFlags_BordersV
- | ImGuiTableFlags_BordersOuterH
- | ImGuiTableFlags_Resizable
- | ImGuiTableFlags_RowBg
- | ImGuiTableFlags_NoBordersInBody;
- if (ImGui::BeginTable("Multiplayer Metrics", 5, flags))
- {
- // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
- ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
- ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
- ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
- ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
- ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
- ImGui::TableHeadersRow();
- if (DrawSummaryRow("Totals", stats))
- {
- for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
- {
- const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
- using StringLabel = AZStd::fixed_string<128>;
- const StringLabel gemName = componentRegistry->GetComponentGemName(netComponentId);
- const StringLabel componentName = componentRegistry->GetComponentName(netComponentId);
- const StringLabel label = gemName + "::" + componentName;
- if (DrawComponentRow(label.c_str(), stats, netComponentId))
- {
- DrawComponentDetails(stats, netComponentId);
- ImGui::TreePop();
- }
- }
- }
- ImGui::EndTable();
- ImGui::NewLine();
- }
- ImGui::End();
- }
- #endif
- }
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