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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Source/ConnectionData/ClientToServerConnectionData.h>
- namespace Multiplayer
- {
- // This can be used to help mitigate client side performance when large numbers of entities are created off the network
- AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, AZStd::numeric_limits<uint32_t>::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client");
- AZ_CVAR(AZ::TimeMs, cl_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate");
- AZ_CVAR(AZ::TimeMs, cl_DefaultNetworkEntityActivationTimeSliceMs, AZ::Time::ZeroTimeMs, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
- ClientToServerConnectionData::ClientToServerConnectionData
- (
- AzNetworking::IConnection* connection,
- AzNetworking::IConnectionListener& connectionListener,
- const AZStd::string& providerTicket
- )
- : m_connection(connection)
- , m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer)
- , m_providerTicket(providerTicket)
- {
- m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount);
- m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs);
- m_entityReplicationManager.SetEntityActivationTimeSliceMs(cl_DefaultNetworkEntityActivationTimeSliceMs);
- }
- ClientToServerConnectionData::~ClientToServerConnectionData()
- {
- m_entityReplicationManager.Clear(false);
- }
- ConnectionDataType ClientToServerConnectionData::GetConnectionDataType() const
- {
- return ConnectionDataType::ClientToServer;
- }
- AzNetworking::IConnection* ClientToServerConnectionData::GetConnection() const
- {
- return m_connection;
- }
- EntityReplicationManager& ClientToServerConnectionData::GetReplicationManager()
- {
- return m_entityReplicationManager;
- }
- void ClientToServerConnectionData::Update()
- {
- m_entityReplicationManager.ActivatePendingEntities();
- m_entityReplicationManager.SendUpdates();
- }
- }
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