lumberyard-employee-dm
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212d3c4d32
Child allocator tagging for component system (#16968)
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1 year ago |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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2 years ago |
santorac
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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2 years ago |
santorac
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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2 years ago |
santorac
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af0d284b58
Work in progress on the first pass of the material pipeline concept.
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2 years ago |
santorac
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0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
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2 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |
Chris Galvan
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d7574777a8
Resolved merge conflicts
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3 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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3 years ago |
Gene Walters
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4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
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3 years ago |
Chris Santora
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81247aa0e8
Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers.
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3 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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3 years ago |
nvsickle
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e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
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3 years ago |
lumberyard-employee-dm
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7dabe8b6e9
Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
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3 years ago |
galibzon
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cc615a8f32
[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
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3 years ago |
galibzon
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256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
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3 years ago |
alexpete
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75dc720198
Integrating latest 47acbe8
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3 years ago |
alexpete
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a10351f38d
Initial commit
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4 years ago |