Commit History

Author SHA1 Message Date
  lumberyard-employee-dm 212d3c4d32 Child allocator tagging for component system (#16968) 1 year ago
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 2 years ago
  santorac 8d040facca Refactored material property code in preparation for material pipeline functor support. 2 years ago
  santorac afd3f29a2c Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type. 2 years ago
  santorac af0d284b58 Work in progress on the first pass of the material pipeline concept. 2 years ago
  santorac 0f68b0a922 Split out MaterialTypeBuilder to be separate from MaterialBuilder. 2 years ago
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 years ago
  Chris Galvan d7574777a8 Resolved merge conflicts 3 years ago
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 3 years ago
  Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 3 years ago
  Chris Santora 81247aa0e8 Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers. 3 years ago
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 3 years ago
  nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 3 years ago
  lumberyard-employee-dm 7dabe8b6e9 Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262) 3 years ago
  galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079) 3 years ago
  galibzon 256df54575 [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 3 years ago
  alexpete 75dc720198 Integrating latest 47acbe8 3 years ago
  alexpete a10351f38d Initial commit 4 years ago