lumberyard-employee-dm
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212d3c4d32
Child allocator tagging for component system (#16968)
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1 jaar geleden |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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2 jaren geleden |
santorac
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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2 jaren geleden |
santorac
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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2 jaren geleden |
santorac
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af0d284b58
Work in progress on the first pass of the material pipeline concept.
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2 jaren geleden |
santorac
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0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
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2 jaren geleden |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 jaren geleden |
Chris Galvan
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d7574777a8
Resolved merge conflicts
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3 jaren geleden |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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3 jaren geleden |
Gene Walters
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4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
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3 jaren geleden |
Chris Santora
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81247aa0e8
Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers.
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3 jaren geleden |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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3 jaren geleden |
nvsickle
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e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
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3 jaren geleden |
lumberyard-employee-dm
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7dabe8b6e9
Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
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3 jaren geleden |
galibzon
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cc615a8f32
[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
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3 jaren geleden |
galibzon
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256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
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3 jaren geleden |
alexpete
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75dc720198
Integrating latest 47acbe8
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3 jaren geleden |
alexpete
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a10351f38d
Initial commit
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4 jaren geleden |