.. |
file_with_path
|
fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
|
14 years ago |
Burning's Video-2dmatFilter.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-addBlend2D.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-ambient-lighting.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-b3dAnimation.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-b3dJointPosition.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-billboard.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-billboardOrientation.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-draw2DImage4cFilter.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-draw2DImagePNG.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-draw2DImageRTT.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-draw2DImageRect.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
Burning's Video-drawPixel.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawRectOutline.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_a.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_b.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_c.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_d.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_e.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_f.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_g.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_h.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_i.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_j.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-drawVPL_k.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-fireball.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-flyCircleAnimator.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-guiDisabledMenu.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-lightType.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-lightmaps.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-loadScene.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-makeColorKeyTexture-new.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-makeColorKeyTexture-old.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-md2Animation.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-md2Normals.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-meshTransform.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-multiTexture.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-orthoCam.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-pixelAccuracy.png
|
2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
|
13 years ago |
Burning's Video-planeMatrix-scaledClip.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-projMat.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-renderMipmap.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-rttAndAntiAlias.png
|
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
14 years ago |
Burning's Video-rttAndText.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-rttWith2DImage.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-shotsInShots0.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-shotsInShots2.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-stencilSelfShadow.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-stencilShadow.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-terrainGap.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-terrainSceneNode-1.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-terrainSceneNode-2.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-testGeometryCreator.png
|
b5bc32a363
Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh
|
10 months ago |
Burning's Video-testImageFormats.png
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01c9bd4c83
Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
|
12 years ago |
Burning's Video-testTerrainMesh.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-textureMatrix.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-textureMatrix2.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-textureMatrixInMixedScenes.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-textureRenderStates.png
|
24048e8fb4
Burningsvideo 0.52
|
4 years ago |
Burning's Video-transparentAddColor.png
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93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-transparentAlphaChannel.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-transparentAlphaChannelRef.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-transparentReflection2Layer.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-transparentVertexAlpha.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-transparentVertexAlphaChannelMore.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-viewPortText.png
|
93f6963df9
burning v0.53
|
2 years ago |
Burning's Video-writeImageToFile.png
|
93f6963df9
burning v0.53
|
2 years ago |
Direct3D 9.0-2dmatFilter.png
|
f598f78667
Trying an updated reference image, draw2d image positioning changed slightly.
|
12 years ago |
Direct3D 9.0-addBlend2D.png
|
d313db45b0
Even more updated reference images with now white backgrounds of the GUI elements.
|
12 years ago |
Direct3D 9.0-draw2DImage4cFilter.png
|
4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
|
13 years ago |
Direct3D 9.0-draw2DImagePNG.png
|
f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
|
13 years ago |
Direct3D 9.0-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 years ago |
Direct3D 9.0-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 years ago |
Direct3D 9.0-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
Direct3D 9.0-drawPixel.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
Direct3D 9.0-drawRectOutline.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
Direct3D 9.0-drawVPL_a.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_b.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_c.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_d.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_e.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_f.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_g.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-drawVPL_h.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Direct3D 9.0-drawVPL_i.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Direct3D 9.0-drawVPL_j.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Direct3D 9.0-drawVPL_k.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Direct3D 9.0-lightType.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 years ago |
Direct3D 9.0-lightmaps.png
|
0114348e5d
Add dx9 screenshot
|
15 years ago |
Direct3D 9.0-lineAntiAliasing.png
|
56010f2fd0
Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
|
14 years ago |
Direct3D 9.0-mrt.png
|
3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
|
14 years ago |
Direct3D 9.0-mrt2.png
|
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
|
14 years ago |
Direct3D 9.0-multiTexture.png
|
cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
14 years ago |
Direct3D 9.0-orthoCam.png
|
98f77e034f
Update test-image changed by CGeometryCreator::createCubeMesh now normalizing normals.
|
5 years ago |
Direct3D 9.0-orthoStencil.png
|
29d9b5cc88
Update orthoCam test.
|
5 years ago |
Direct3D 9.0-pixelAccuracy.png
|
2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
|
13 years ago |
Direct3D 9.0-polygonBack.png
|
ed26bc8b78
Add test case for polygon offset (depth bias)
|
13 years ago |
Direct3D 9.0-polygonFront.png
|
ed26bc8b78
Add test case for polygon offset (depth bias)
|
13 years ago |
Direct3D 9.0-projMat.png
|
4eeafca144
Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
|
14 years ago |
Direct3D 9.0-renderMipmap.png
|
c6a42a3b2d
Add correct screenshots for mipmap render test, forgot to add this in last commit
|
13 years ago |
Direct3D 9.0-rttAndAntiAlias.png
|
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
14 years ago |
Direct3D 9.0-rttAndText.png
|
f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
14 years ago |
Direct3D 9.0-rttWith2DImage.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 years ago |
Direct3D 9.0-shotsInShots0.png
|
e1fcbe17c7
Add another screenshot test
|
2 years ago |
Direct3D 9.0-shotsInShots2.png
|
e1fcbe17c7
Add another screenshot test
|
2 years ago |
Direct3D 9.0-stencilSelfShadow.png
|
df82a4d142
Update stencilshadow tests.
|
5 years ago |
Direct3D 9.0-stencilShadow.png
|
df82a4d142
Update stencilshadow tests.
|
5 years ago |
Direct3D 9.0-textureMatrix.png
|
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
14 years ago |
Direct3D 9.0-textureMatrix2.png
|
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
14 years ago |
Direct3D 9.0-textureMatrixInMixedScenes.png
|
86d9bb8df8
Fix reference images for texture matrix test, getting up to the GUI changes form the past.
|
12 years ago |
Direct3D 9.0-textureRenderStates.png
|
7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
|
16 years ago |
Direct3D 9.0-transparentAddColor.png
|
bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
14 years ago |
Direct3D 9.0-transparentAlphaChannel.png
|
bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
14 years ago |
Direct3D 9.0-transparentAlphaChannelRef.png
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
|
16 years ago |
Direct3D 9.0-transparentReflection2Layer.png
|
8293263d02
Update another test changed by CGeometryCreator::createCubeMesh now normalizing normals.
|
5 years ago |
Direct3D 9.0-transparentVertexAlpha.png
|
da27ae4f3f
Fix vertex alpha blending, as found by darktib
|
14 years ago |
Direct3D 9.0-transparentVertexAlphaChannelMore.png
|
da27ae4f3f
Fix vertex alpha blending, as found by darktib
|
14 years ago |
Direct3D 9.0-ucpsphere.png
|
9f81024521
Test was using wrong size of screen
|
12 years ago |
Direct3D 9.0-viewPortText.png
|
a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
|
12 years ago |
Irrlicht Software Driver 1.0-createImage.png
|
7e236b0192
Merged from trunk, revisions 3366-3387. A few bug fixes all over the place.
|
14 years ago |
Irrlicht Software Driver 1.0-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 years ago |
Irrlicht Software Driver 1.0-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 years ago |
Irrlicht Software Driver 1.0-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
Irrlicht Software Driver 1.0-drawPixel.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 years ago |
Irrlicht Software Driver 1.0-drawRectOutline.png
|
69bc11c8f5
|
14 years ago |
Irrlicht Software Driver 1.0-drawVPL_a.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-drawVPL_b.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Irrlicht Software Driver 1.0-drawVPL_c.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Irrlicht Software Driver 1.0-drawVPL_d.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Irrlicht Software Driver 1.0-drawVPL_e.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-drawVPL_f.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Irrlicht Software Driver 1.0-drawVPL_g.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
Irrlicht Software Driver 1.0-drawVPL_h.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-drawVPL_i.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-drawVPL_j.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-drawVPL_k.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 years ago |
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 years ago |
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 years ago |
Irrlicht Software Driver 1.0-multiTexture.png
|
cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
14 years ago |
Irrlicht Software Driver 1.0-pixelAccuracy.png
|
2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
|
13 years ago |
Irrlicht Software Driver 1.0-projMat.png
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
13 years ago |
Irrlicht Software Driver 1.0-rttAndText.png
|
f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
14 years ago |
Irrlicht Software Driver 1.0-rttWith2DImage.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 years ago |
Irrlicht Software Driver 1.0-shotsInShots0.png
|
e1fcbe17c7
Add another screenshot test
|
2 years ago |
Irrlicht Software Driver 1.0-shotsInShots2.png
|
e1fcbe17c7
Add another screenshot test
|
2 years ago |
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 years ago |
Irrlicht Software Driver 1.0-textureRenderStates.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 years ago |
Irrlicht Software Driver 1.0-viewPortText.png
|
a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
|
12 years ago |
Monty.zip
|
1ab25bd37b
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
|
14 years ago |
OpenGL-2dmatFilter.png
|
91426a212c
New test for filtering 2d renders through 2dmaterial.
|
14 years ago |
OpenGL-addBlend2D.png
|
d313db45b0
Even more updated reference images with now white backgrounds of the GUI elements.
|
12 years ago |
OpenGL-draw2DImage4cFilter.png
|
4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
|
13 years ago |
OpenGL-draw2DImagePNG.png
|
f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
|
13 years ago |
OpenGL-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 years ago |
OpenGL-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 years ago |
OpenGL-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 years ago |
OpenGL-drawPixel.png
|
ace653f4fc
Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
|
16 years ago |
OpenGL-drawRectOutline.png
|
666feee11e
Merge branch releases/1.8 revisions r5302:r5310 into trunk:
|
8 years ago |
OpenGL-drawVPL_a.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
OpenGL-drawVPL_b.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
OpenGL-drawVPL_c.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 years ago |
OpenGL-drawVPL_d.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_e.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_f.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_g.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_h.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_i.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_j.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-drawVPL_k.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 years ago |
OpenGL-lightType.png
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2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
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8 years ago |
OpenGL-lightmaps.png
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259332ce8f
Add test for correct rendering of bsp example with all drivers.
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15 years ago |
OpenGL-lineAntiAliasing.png
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56010f2fd0
Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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14 years ago |
OpenGL-mrt.png
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3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
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14 years ago |
OpenGL-mrt2.png
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a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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14 years ago |
OpenGL-multiTexture.png
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cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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14 years ago |
OpenGL-octree_select1.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
OpenGL-octree_select2.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
OpenGL-orthoCam.png
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8ffe02b3ca
Update test-images changed CGeometryCreator::createCubeMesh now normalizing normals.
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5 years ago |
OpenGL-orthoStencil.png
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29d9b5cc88
Update orthoCam test.
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5 years ago |
OpenGL-pixelAccuracy.png
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2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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13 years ago |
OpenGL-polygonBack.png
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ed26bc8b78
Add test case for polygon offset (depth bias)
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13 years ago |
OpenGL-polygonFront.png
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ed26bc8b78
Add test case for polygon offset (depth bias)
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13 years ago |
OpenGL-projMat.png
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68a7f4b11a
Add rogerborg's irrString assignment allocation patch and a testcase.
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15 years ago |
OpenGL-renderMipmap.png
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c6a42a3b2d
Add correct screenshots for mipmap render test, forgot to add this in last commit
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13 years ago |
OpenGL-rttAndAntiAlias.png
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6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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14 years ago |
OpenGL-rttAndText.png
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f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
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14 years ago |
OpenGL-rttWith2DImage.png
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2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
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8 years ago |
OpenGL-shotsInShots0.png
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e1fcbe17c7
Add another screenshot test
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2 years ago |
OpenGL-shotsInShots2.png
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e1fcbe17c7
Add another screenshot test
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2 years ago |
OpenGL-stencilSelfShadow.png
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df82a4d142
Update stencilshadow tests.
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5 years ago |
OpenGL-stencilShadow.png
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df82a4d142
Update stencilshadow tests.
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5 years ago |
OpenGL-textureMatrix.png
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149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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14 years ago |
OpenGL-textureMatrix2.png
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149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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14 years ago |
OpenGL-textureMatrixInMixedScenes.png
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86d9bb8df8
Fix reference images for texture matrix test, getting up to the GUI changes form the past.
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12 years ago |
OpenGL-texturePointer.png
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cf9e122396
Break textureRenderStates test again by adding the test case for the dangling pointer (white texture OpenGL) problem. Fix will follow later, patch exists on the tracker already.
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12 years ago |
OpenGL-textureRenderStates.png
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7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
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16 years ago |
OpenGL-transparentAddColor.png
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bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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14 years ago |
OpenGL-transparentAlphaChannel.png
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bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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14 years ago |
OpenGL-transparentAlphaChannelRef.png
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96310b964d
Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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14 years ago |
OpenGL-transparentReflection2Layer.png
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c4b6a33726
Disabled the opengl test for reflection transparent material.
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14 years ago |
OpenGL-transparentVertexAlpha.png
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da27ae4f3f
Fix vertex alpha blending, as found by darktib
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14 years ago |
OpenGL-transparentVertexAlphaChannelMore.png
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da27ae4f3f
Fix vertex alpha blending, as found by darktib
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14 years ago |
OpenGL-tri_select1.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
OpenGL-tri_select2.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
OpenGL-tri_select3.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
OpenGL-ucpsphere.png
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9f81024521
Test was using wrong size of screen
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12 years ago |
OpenGL-viewPortText.png
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a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
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12 years ago |
RedbrushAlpha-0.25.png
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f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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13 years ago |
attributes.xml
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d4c81c4427
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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14 years ago |
cdata.xml
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e8fa33e154
Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization.
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14 years ago |
enc.zip
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04be1cd5f3
Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption.
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15 years ago |
file_with_path.npk
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 years ago |
file_with_path.zip
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 years ago |
fireball.png
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f22fe54680
Add another test for pixel exact 2d rendering
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13 years ago |
grey.tga
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01c9bd4c83
Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
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12 years ago |
licenses.txt
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f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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13 years ago |
lzmadata.zip
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5c67d339b4
Fix LZMA uncompression. Added test case to ensure proper decoding.
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13 years ago |
sample_pakfile.pak
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 years ago |
scene.irr
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bba4756536
Update scene.irr test file to fix tests
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1 year ago |
scene2.irr
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93c1598bbd
Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
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2 years ago |
sydney.bmp
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ae25bdf202
Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others.
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12 years ago |
sydney.md2
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ae25bdf202
Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others.
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12 years ago |
ter1.png
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1e321bc0ff
Add test case to ensure that terrain nodes fit nicely together - when correctly placed.
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13 years ago |
test.xml
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275874afb1
Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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15 years ago |
title_font.png
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 years ago |
title_font.xml
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 years ago |
title_font_2.png
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 years ago |
tools.png
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7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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16 years ago |