cutealien b5bc32a363 Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh 10 ヶ月 前
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file_with_path fdcdf60e0b Add a test for proper file loading from archives, despite two files in the archive have the same name. 14 年 前
Burning's Video-2dmatFilter.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-addBlend2D.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-ambient-lighting.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-b3dAnimation.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-b3dJointPosition.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-billboard.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-billboardOrientation.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-draw2DImage4cFilter.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-draw2DImagePNG.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-draw2DImageRTT.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-draw2DImageRect.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawLine.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
Burning's Video-drawPixel.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawRectOutline.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_a.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_b.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_c.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_d.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_e.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_f.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_g.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_h.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_i.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_j.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-drawVPL_k.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-fireball.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-flyCircleAnimator.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-guiDisabledMenu.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-lightType.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-lightmaps.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-loadScene.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-makeColorKeyTexture-new.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-makeColorKeyTexture-old.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-md2Animation.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-md2Normals.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-meshTransform.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-multiTexture.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-orthoCam.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-pixelAccuracy.png 2fb61c695a Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 13 年 前
Burning's Video-planeMatrix-scaledClip.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-projMat.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-renderMipmap.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-rttAndAntiAlias.png 6b18375616 Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 14 年 前
Burning's Video-rttAndText.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-rttWith2DImage.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-shotsInShots0.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-shotsInShots2.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-stencilSelfShadow.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-stencilShadow.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-terrainGap.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-terrainSceneNode-1.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-terrainSceneNode-2.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-testGeometryCreator.png b5bc32a363 Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh 10 ヶ月 前
Burning's Video-testImageFormats.png 01c9bd4c83 Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image. 12 年 前
Burning's Video-testTerrainMesh.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-textureMatrix.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-textureMatrix2.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-textureMatrixInMixedScenes.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-textureRenderStates.png 24048e8fb4 Burningsvideo 0.52 4 年 前
Burning's Video-transparentAddColor.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-transparentAlphaChannel.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-transparentAlphaChannelRef.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-transparentReflection2Layer.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-transparentVertexAlpha.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-transparentVertexAlphaChannelMore.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-viewPortText.png 93f6963df9 burning v0.53 2 年 前
Burning's Video-writeImageToFile.png 93f6963df9 burning v0.53 2 年 前
Direct3D 9.0-2dmatFilter.png f598f78667 Trying an updated reference image, draw2d image positioning changed slightly. 12 年 前
Direct3D 9.0-addBlend2D.png d313db45b0 Even more updated reference images with now white backgrounds of the GUI elements. 12 年 前
Direct3D 9.0-draw2DImage4cFilter.png 4d1cd9ee13 Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 13 年 前
Direct3D 9.0-draw2DImagePNG.png f80a8cd066 Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 13 年 前
Direct3D 9.0-draw2DImageRTT.png 884ede4efd Fix transformation matrices for OpenGL rendering after setRenderTarget. 14 年 前
Direct3D 9.0-draw2DImageRect.png 0cc1b698da Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases. 12 年 前
Direct3D 9.0-drawLine.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
Direct3D 9.0-drawPixel.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
Direct3D 9.0-drawRectOutline.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
Direct3D 9.0-drawVPL_a.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_b.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_c.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_d.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_e.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_f.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_g.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-drawVPL_h.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Direct3D 9.0-drawVPL_i.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Direct3D 9.0-drawVPL_j.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Direct3D 9.0-drawVPL_k.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Direct3D 9.0-lightType.png 2c64159436 Merge branch releases/1.8 revisions 5286:5301 into trunk: 8 年 前
Direct3D 9.0-lightmaps.png 0114348e5d Add dx9 screenshot 15 年 前
Direct3D 9.0-lineAntiAliasing.png 56010f2fd0 Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 14 年 前
Direct3D 9.0-mrt.png 3a66a00b68 Add a test case for mrt usage. Based on code by wing64. 14 年 前
Direct3D 9.0-mrt2.png a204bb3543 Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 14 年 前
Direct3D 9.0-multiTexture.png cfd8e9412d Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 14 年 前
Direct3D 9.0-orthoCam.png 98f77e034f Update test-image changed by CGeometryCreator::createCubeMesh now normalizing normals. 5 年 前
Direct3D 9.0-orthoStencil.png 29d9b5cc88 Update orthoCam test. 5 年 前
Direct3D 9.0-pixelAccuracy.png 2fb61c695a Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 13 年 前
Direct3D 9.0-polygonBack.png ed26bc8b78 Add test case for polygon offset (depth bias) 13 年 前
Direct3D 9.0-polygonFront.png ed26bc8b78 Add test case for polygon offset (depth bias) 13 年 前
Direct3D 9.0-projMat.png 4eeafca144 Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one. 14 年 前
Direct3D 9.0-renderMipmap.png c6a42a3b2d Add correct screenshots for mipmap render test, forgot to add this in last commit 13 年 前
Direct3D 9.0-rttAndAntiAlias.png 6b18375616 Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 14 年 前
Direct3D 9.0-rttAndText.png f70257d23b Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 14 年 前
Direct3D 9.0-rttWith2DImage.png 2c64159436 Merge branch releases/1.8 revisions 5286:5301 into trunk: 8 年 前
Direct3D 9.0-shotsInShots0.png e1fcbe17c7 Add another screenshot test 2 年 前
Direct3D 9.0-shotsInShots2.png e1fcbe17c7 Add another screenshot test 2 年 前
Direct3D 9.0-stencilSelfShadow.png df82a4d142 Update stencilshadow tests. 5 年 前
Direct3D 9.0-stencilShadow.png df82a4d142 Update stencilshadow tests. 5 年 前
Direct3D 9.0-textureMatrix.png 149d9ec814 Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 14 年 前
Direct3D 9.0-textureMatrix2.png 149d9ec814 Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 14 年 前
Direct3D 9.0-textureMatrixInMixedScenes.png 86d9bb8df8 Fix reference images for texture matrix test, getting up to the GUI changes form the past. 12 年 前
Direct3D 9.0-textureRenderStates.png 7809c48144 Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 16 年 前
Direct3D 9.0-transparentAddColor.png bde7b62fef Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 14 年 前
Direct3D 9.0-transparentAlphaChannel.png bde7b62fef Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 14 年 前
Direct3D 9.0-transparentAlphaChannelRef.png 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年 前
Direct3D 9.0-transparentReflection2Layer.png 8293263d02 Update another test changed by CGeometryCreator::createCubeMesh now normalizing normals. 5 年 前
Direct3D 9.0-transparentVertexAlpha.png da27ae4f3f Fix vertex alpha blending, as found by darktib 14 年 前
Direct3D 9.0-transparentVertexAlphaChannelMore.png da27ae4f3f Fix vertex alpha blending, as found by darktib 14 年 前
Direct3D 9.0-ucpsphere.png 9f81024521 Test was using wrong size of screen 12 年 前
Direct3D 9.0-viewPortText.png a76dc8faf9 Update reference images for viewPort test, also due to GUI skin changes 12 年 前
Irrlicht Software Driver 1.0-createImage.png 7e236b0192 Merged from trunk, revisions 3366-3387. A few bug fixes all over the place. 14 年 前
Irrlicht Software Driver 1.0-draw2DImageRTT.png 884ede4efd Fix transformation matrices for OpenGL rendering after setRenderTarget. 14 年 前
Irrlicht Software Driver 1.0-draw2DImageRect.png 0cc1b698da Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases. 12 年 前
Irrlicht Software Driver 1.0-drawLine.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
Irrlicht Software Driver 1.0-drawPixel.png 1a924aa159 Adapt test suite to recent changes. 15 年 前
Irrlicht Software Driver 1.0-drawRectOutline.png 69bc11c8f5 14 年 前
Irrlicht Software Driver 1.0-drawVPL_a.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-drawVPL_b.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Irrlicht Software Driver 1.0-drawVPL_c.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Irrlicht Software Driver 1.0-drawVPL_d.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Irrlicht Software Driver 1.0-drawVPL_e.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-drawVPL_f.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Irrlicht Software Driver 1.0-drawVPL_g.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
Irrlicht Software Driver 1.0-drawVPL_h.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-drawVPL_i.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-drawVPL_j.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-drawVPL_k.png 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 年 前
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png 1a924aa159 Adapt test suite to recent changes. 15 年 前
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png 1a924aa159 Adapt test suite to recent changes. 15 年 前
Irrlicht Software Driver 1.0-multiTexture.png cfd8e9412d Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 14 年 前
Irrlicht Software Driver 1.0-pixelAccuracy.png 2fb61c695a Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 13 年 前
Irrlicht Software Driver 1.0-projMat.png 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 13 年 前
Irrlicht Software Driver 1.0-rttAndText.png f70257d23b Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 14 年 前
Irrlicht Software Driver 1.0-rttWith2DImage.png 2c64159436 Merge branch releases/1.8 revisions 5286:5301 into trunk: 8 年 前
Irrlicht Software Driver 1.0-shotsInShots0.png e1fcbe17c7 Add another screenshot test 2 年 前
Irrlicht Software Driver 1.0-shotsInShots2.png e1fcbe17c7 Add another screenshot test 2 年 前
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png 1a924aa159 Adapt test suite to recent changes. 15 年 前
Irrlicht Software Driver 1.0-textureRenderStates.png 1a924aa159 Adapt test suite to recent changes. 15 年 前
Irrlicht Software Driver 1.0-viewPortText.png a76dc8faf9 Update reference images for viewPort test, also due to GUI skin changes 12 年 前
Monty.zip 1ab25bd37b Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file. 14 年 前
OpenGL-2dmatFilter.png 91426a212c New test for filtering 2d renders through 2dmaterial. 14 年 前
OpenGL-addBlend2D.png d313db45b0 Even more updated reference images with now white backgrounds of the GUI elements. 12 年 前
OpenGL-draw2DImage4cFilter.png 4d1cd9ee13 Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 13 年 前
OpenGL-draw2DImagePNG.png f80a8cd066 Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 13 年 前
OpenGL-draw2DImageRTT.png 884ede4efd Fix transformation matrices for OpenGL rendering after setRenderTarget. 14 年 前
OpenGL-draw2DImageRect.png 0cc1b698da Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases. 12 年 前
OpenGL-drawLine.png 008a470fd0 Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment. 12 年 前
OpenGL-drawPixel.png ace653f4fc Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 16 年 前
OpenGL-drawRectOutline.png 666feee11e Merge branch releases/1.8 revisions r5302:r5310 into trunk: 8 年 前
OpenGL-drawVPL_a.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_b.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_c.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_d.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_e.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_f.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_g.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_h.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_i.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_j.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-drawVPL_k.png 5ac22ec880 Update test images for drawVertexPrimitive test. 5 年 前
OpenGL-lightType.png 2c64159436 Merge branch releases/1.8 revisions 5286:5301 into trunk: 8 年 前
OpenGL-lightmaps.png 259332ce8f Add test for correct rendering of bsp example with all drivers. 15 年 前
OpenGL-lineAntiAliasing.png 56010f2fd0 Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 14 年 前
OpenGL-mrt.png 3a66a00b68 Add a test case for mrt usage. Based on code by wing64. 14 年 前
OpenGL-mrt2.png a204bb3543 Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 14 年 前
OpenGL-multiTexture.png cfd8e9412d Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 14 年 前
OpenGL-octree_select1.png 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 年 前
OpenGL-octree_select2.png 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 年 前
OpenGL-orthoCam.png 8ffe02b3ca Update test-images changed CGeometryCreator::createCubeMesh now normalizing normals. 5 年 前
OpenGL-orthoStencil.png 29d9b5cc88 Update orthoCam test. 5 年 前
OpenGL-pixelAccuracy.png 2fb61c695a Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 13 年 前
OpenGL-polygonBack.png ed26bc8b78 Add test case for polygon offset (depth bias) 13 年 前
OpenGL-polygonFront.png ed26bc8b78 Add test case for polygon offset (depth bias) 13 年 前
OpenGL-projMat.png 68a7f4b11a Add rogerborg's irrString assignment allocation patch and a testcase. 15 年 前
OpenGL-renderMipmap.png c6a42a3b2d Add correct screenshots for mipmap render test, forgot to add this in last commit 13 年 前
OpenGL-rttAndAntiAlias.png 6b18375616 Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 14 年 前
OpenGL-rttAndText.png f70257d23b Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 14 年 前
OpenGL-rttWith2DImage.png 2c64159436 Merge branch releases/1.8 revisions 5286:5301 into trunk: 8 年 前
OpenGL-shotsInShots0.png e1fcbe17c7 Add another screenshot test 2 年 前
OpenGL-shotsInShots2.png e1fcbe17c7 Add another screenshot test 2 年 前
OpenGL-stencilSelfShadow.png df82a4d142 Update stencilshadow tests. 5 年 前
OpenGL-stencilShadow.png df82a4d142 Update stencilshadow tests. 5 年 前
OpenGL-textureMatrix.png 149d9ec814 Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 14 年 前
OpenGL-textureMatrix2.png 149d9ec814 Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 14 年 前
OpenGL-textureMatrixInMixedScenes.png 86d9bb8df8 Fix reference images for texture matrix test, getting up to the GUI changes form the past. 12 年 前
OpenGL-texturePointer.png cf9e122396 Break textureRenderStates test again by adding the test case for the dangling pointer (white texture OpenGL) problem. Fix will follow later, patch exists on the tracker already. 12 年 前
OpenGL-textureRenderStates.png 7809c48144 Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 16 年 前
OpenGL-transparentAddColor.png bde7b62fef Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 14 年 前
OpenGL-transparentAlphaChannel.png bde7b62fef Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 14 年 前
OpenGL-transparentAlphaChannelRef.png 96310b964d Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 14 年 前
OpenGL-transparentReflection2Layer.png c4b6a33726 Disabled the opengl test for reflection transparent material. 14 年 前
OpenGL-transparentVertexAlpha.png da27ae4f3f Fix vertex alpha blending, as found by darktib 14 年 前
OpenGL-transparentVertexAlphaChannelMore.png da27ae4f3f Fix vertex alpha blending, as found by darktib 14 年 前
OpenGL-tri_select1.png 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 年 前
OpenGL-tri_select2.png 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 年 前
OpenGL-tri_select3.png 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 年 前
OpenGL-ucpsphere.png 9f81024521 Test was using wrong size of screen 12 年 前
OpenGL-viewPortText.png a76dc8faf9 Update reference images for viewPort test, also due to GUI skin changes 12 年 前
RedbrushAlpha-0.25.png f80a8cd066 Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 13 年 前
attributes.xml d4c81c4427 Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 14 年 前
cdata.xml e8fa33e154 Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization. 14 年 前
enc.zip 04be1cd5f3 Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption. 15 年 前
file_with_path.npk fdcdf60e0b Add a test for proper file loading from archives, despite two files in the archive have the same name. 14 年 前
file_with_path.zip fdcdf60e0b Add a test for proper file loading from archives, despite two files in the archive have the same name. 14 年 前
fireball.png f22fe54680 Add another test for pixel exact 2d rendering 13 年 前
grey.tga 01c9bd4c83 Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image. 12 年 前
licenses.txt f80a8cd066 Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 13 年 前
lzmadata.zip 5c67d339b4 Fix LZMA uncompression. Added test case to ensure proper decoding. 13 年 前
sample_pakfile.pak fdcdf60e0b Add a test for proper file loading from archives, despite two files in the archive have the same name. 14 年 前
scene.irr bba4756536 Update scene.irr test file to fix tests 1 年間 前
scene2.irr 93c1598bbd Add option to allow nodes to ignore the scale/rotation parts of their parents transformation. 2 年 前
sydney.bmp ae25bdf202 Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others. 12 年 前
sydney.md2 ae25bdf202 Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others. 12 年 前
ter1.png 1e321bc0ff Add test case to ensure that terrain nodes fit nicely together - when correctly placed. 13 年 前
test.xml 275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated. 15 年 前
title_font.png 4d1cd9ee13 Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 13 年 前
title_font.xml 4d1cd9ee13 Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 13 年 前
title_font_2.png 4d1cd9ee13 Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 13 年 前
tools.png 7a1fac9dfb Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 16 年 前