.. |
file_with_path
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 lat temu |
Burning's Video-2dmatFilter.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-addBlend2D.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-ambient-lighting.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-b3dAnimation.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-b3dJointPosition.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-billboard.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-billboardOrientation.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-draw2DImage4cFilter.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-draw2DImagePNG.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-draw2DImageRTT.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-draw2DImageRect.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
Burning's Video-drawPixel.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawRectOutline.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_a.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_b.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_c.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_d.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_e.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_f.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_g.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_h.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_i.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_j.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-drawVPL_k.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-fireball.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-flyCircleAnimator.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-guiDisabledMenu.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-lightType.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-lightmaps.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-loadScene.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-makeColorKeyTexture-new.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-makeColorKeyTexture-old.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-md2Animation.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-md2Normals.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-meshTransform.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-multiTexture.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-orthoCam.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-pixelAccuracy.png
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2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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13 lat temu |
Burning's Video-planeMatrix-scaledClip.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-projMat.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-renderMipmap.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-rttAndAntiAlias.png
|
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
14 lat temu |
Burning's Video-rttAndText.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-rttWith2DImage.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-shotsInShots0.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-shotsInShots2.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-stencilSelfShadow.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-stencilShadow.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-terrainGap.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-terrainSceneNode-1.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-terrainSceneNode-2.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-testGeometryCreator.png
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b5bc32a363
Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh
|
10 miesięcy temu |
Burning's Video-testImageFormats.png
|
01c9bd4c83
Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
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12 lat temu |
Burning's Video-testTerrainMesh.png
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93f6963df9
burning v0.53
|
2 lat temu |
Burning's Video-textureMatrix.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-textureMatrix2.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-textureMatrixInMixedScenes.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-textureRenderStates.png
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24048e8fb4
Burningsvideo 0.52
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4 lat temu |
Burning's Video-transparentAddColor.png
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93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-transparentAlphaChannel.png
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93f6963df9
burning v0.53
|
2 lat temu |
Burning's Video-transparentAlphaChannelRef.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-transparentReflection2Layer.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-transparentVertexAlpha.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-transparentVertexAlphaChannelMore.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-viewPortText.png
|
93f6963df9
burning v0.53
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2 lat temu |
Burning's Video-writeImageToFile.png
|
93f6963df9
burning v0.53
|
2 lat temu |
Direct3D 9.0-2dmatFilter.png
|
f598f78667
Trying an updated reference image, draw2d image positioning changed slightly.
|
12 lat temu |
Direct3D 9.0-addBlend2D.png
|
d313db45b0
Even more updated reference images with now white backgrounds of the GUI elements.
|
12 lat temu |
Direct3D 9.0-draw2DImage4cFilter.png
|
4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
|
13 lat temu |
Direct3D 9.0-draw2DImagePNG.png
|
f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
|
13 lat temu |
Direct3D 9.0-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 lat temu |
Direct3D 9.0-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 lat temu |
Direct3D 9.0-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
Direct3D 9.0-drawPixel.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
Direct3D 9.0-drawRectOutline.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
Direct3D 9.0-drawVPL_a.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_b.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_c.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_d.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_e.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_f.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_g.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-drawVPL_h.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Direct3D 9.0-drawVPL_i.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Direct3D 9.0-drawVPL_j.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Direct3D 9.0-drawVPL_k.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Direct3D 9.0-lightType.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 lat temu |
Direct3D 9.0-lightmaps.png
|
0114348e5d
Add dx9 screenshot
|
15 lat temu |
Direct3D 9.0-lineAntiAliasing.png
|
56010f2fd0
Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
|
14 lat temu |
Direct3D 9.0-mrt.png
|
3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
|
14 lat temu |
Direct3D 9.0-mrt2.png
|
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
|
14 lat temu |
Direct3D 9.0-multiTexture.png
|
cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
14 lat temu |
Direct3D 9.0-orthoCam.png
|
98f77e034f
Update test-image changed by CGeometryCreator::createCubeMesh now normalizing normals.
|
5 lat temu |
Direct3D 9.0-orthoStencil.png
|
29d9b5cc88
Update orthoCam test.
|
5 lat temu |
Direct3D 9.0-pixelAccuracy.png
|
2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
|
13 lat temu |
Direct3D 9.0-polygonBack.png
|
ed26bc8b78
Add test case for polygon offset (depth bias)
|
13 lat temu |
Direct3D 9.0-polygonFront.png
|
ed26bc8b78
Add test case for polygon offset (depth bias)
|
13 lat temu |
Direct3D 9.0-projMat.png
|
4eeafca144
Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
|
14 lat temu |
Direct3D 9.0-renderMipmap.png
|
c6a42a3b2d
Add correct screenshots for mipmap render test, forgot to add this in last commit
|
13 lat temu |
Direct3D 9.0-rttAndAntiAlias.png
|
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
14 lat temu |
Direct3D 9.0-rttAndText.png
|
f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
14 lat temu |
Direct3D 9.0-rttWith2DImage.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 lat temu |
Direct3D 9.0-shotsInShots0.png
|
e1fcbe17c7
Add another screenshot test
|
2 lat temu |
Direct3D 9.0-shotsInShots2.png
|
e1fcbe17c7
Add another screenshot test
|
2 lat temu |
Direct3D 9.0-stencilSelfShadow.png
|
df82a4d142
Update stencilshadow tests.
|
5 lat temu |
Direct3D 9.0-stencilShadow.png
|
df82a4d142
Update stencilshadow tests.
|
5 lat temu |
Direct3D 9.0-textureMatrix.png
|
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
14 lat temu |
Direct3D 9.0-textureMatrix2.png
|
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
14 lat temu |
Direct3D 9.0-textureMatrixInMixedScenes.png
|
86d9bb8df8
Fix reference images for texture matrix test, getting up to the GUI changes form the past.
|
12 lat temu |
Direct3D 9.0-textureRenderStates.png
|
7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
|
16 lat temu |
Direct3D 9.0-transparentAddColor.png
|
bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
14 lat temu |
Direct3D 9.0-transparentAlphaChannel.png
|
bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
14 lat temu |
Direct3D 9.0-transparentAlphaChannelRef.png
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
|
16 lat temu |
Direct3D 9.0-transparentReflection2Layer.png
|
8293263d02
Update another test changed by CGeometryCreator::createCubeMesh now normalizing normals.
|
5 lat temu |
Direct3D 9.0-transparentVertexAlpha.png
|
da27ae4f3f
Fix vertex alpha blending, as found by darktib
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14 lat temu |
Direct3D 9.0-transparentVertexAlphaChannelMore.png
|
da27ae4f3f
Fix vertex alpha blending, as found by darktib
|
14 lat temu |
Direct3D 9.0-ucpsphere.png
|
9f81024521
Test was using wrong size of screen
|
12 lat temu |
Direct3D 9.0-viewPortText.png
|
a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
|
12 lat temu |
Irrlicht Software Driver 1.0-createImage.png
|
7e236b0192
Merged from trunk, revisions 3366-3387. A few bug fixes all over the place.
|
14 lat temu |
Irrlicht Software Driver 1.0-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 lat temu |
Irrlicht Software Driver 1.0-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 lat temu |
Irrlicht Software Driver 1.0-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
Irrlicht Software Driver 1.0-drawPixel.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 lat temu |
Irrlicht Software Driver 1.0-drawRectOutline.png
|
69bc11c8f5
|
14 lat temu |
Irrlicht Software Driver 1.0-drawVPL_a.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-drawVPL_b.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Irrlicht Software Driver 1.0-drawVPL_c.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Irrlicht Software Driver 1.0-drawVPL_d.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Irrlicht Software Driver 1.0-drawVPL_e.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-drawVPL_f.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Irrlicht Software Driver 1.0-drawVPL_g.png
|
5ac22ec880
Update test images for drawVertexPrimitive test.
|
5 lat temu |
Irrlicht Software Driver 1.0-drawVPL_h.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-drawVPL_i.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-drawVPL_j.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-drawVPL_k.png
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
12 lat temu |
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 lat temu |
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 lat temu |
Irrlicht Software Driver 1.0-multiTexture.png
|
cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
14 lat temu |
Irrlicht Software Driver 1.0-pixelAccuracy.png
|
2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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13 lat temu |
Irrlicht Software Driver 1.0-projMat.png
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
13 lat temu |
Irrlicht Software Driver 1.0-rttAndText.png
|
f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
14 lat temu |
Irrlicht Software Driver 1.0-rttWith2DImage.png
|
2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
|
8 lat temu |
Irrlicht Software Driver 1.0-shotsInShots0.png
|
e1fcbe17c7
Add another screenshot test
|
2 lat temu |
Irrlicht Software Driver 1.0-shotsInShots2.png
|
e1fcbe17c7
Add another screenshot test
|
2 lat temu |
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 lat temu |
Irrlicht Software Driver 1.0-textureRenderStates.png
|
1a924aa159
Adapt test suite to recent changes.
|
15 lat temu |
Irrlicht Software Driver 1.0-viewPortText.png
|
a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
|
12 lat temu |
Monty.zip
|
1ab25bd37b
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
|
14 lat temu |
OpenGL-2dmatFilter.png
|
91426a212c
New test for filtering 2d renders through 2dmaterial.
|
14 lat temu |
OpenGL-addBlend2D.png
|
d313db45b0
Even more updated reference images with now white backgrounds of the GUI elements.
|
12 lat temu |
OpenGL-draw2DImage4cFilter.png
|
4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
|
13 lat temu |
OpenGL-draw2DImagePNG.png
|
f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
|
13 lat temu |
OpenGL-draw2DImageRTT.png
|
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
14 lat temu |
OpenGL-draw2DImageRect.png
|
0cc1b698da
Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
12 lat temu |
OpenGL-drawLine.png
|
008a470fd0
Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
|
12 lat temu |
OpenGL-drawPixel.png
|
ace653f4fc
Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
|
16 lat temu |
OpenGL-drawRectOutline.png
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666feee11e
Merge branch releases/1.8 revisions r5302:r5310 into trunk:
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8 lat temu |
OpenGL-drawVPL_a.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_b.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_c.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_d.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_e.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_f.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_g.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_h.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_i.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_j.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-drawVPL_k.png
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5ac22ec880
Update test images for drawVertexPrimitive test.
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5 lat temu |
OpenGL-lightType.png
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2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
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8 lat temu |
OpenGL-lightmaps.png
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259332ce8f
Add test for correct rendering of bsp example with all drivers.
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15 lat temu |
OpenGL-lineAntiAliasing.png
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56010f2fd0
Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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14 lat temu |
OpenGL-mrt.png
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3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
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14 lat temu |
OpenGL-mrt2.png
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a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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14 lat temu |
OpenGL-multiTexture.png
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cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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14 lat temu |
OpenGL-octree_select1.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 lat temu |
OpenGL-octree_select2.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 lat temu |
OpenGL-orthoCam.png
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8ffe02b3ca
Update test-images changed CGeometryCreator::createCubeMesh now normalizing normals.
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5 lat temu |
OpenGL-orthoStencil.png
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29d9b5cc88
Update orthoCam test.
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5 lat temu |
OpenGL-pixelAccuracy.png
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2fb61c695a
Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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13 lat temu |
OpenGL-polygonBack.png
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ed26bc8b78
Add test case for polygon offset (depth bias)
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13 lat temu |
OpenGL-polygonFront.png
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ed26bc8b78
Add test case for polygon offset (depth bias)
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13 lat temu |
OpenGL-projMat.png
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68a7f4b11a
Add rogerborg's irrString assignment allocation patch and a testcase.
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15 lat temu |
OpenGL-renderMipmap.png
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c6a42a3b2d
Add correct screenshots for mipmap render test, forgot to add this in last commit
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13 lat temu |
OpenGL-rttAndAntiAlias.png
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6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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14 lat temu |
OpenGL-rttAndText.png
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f70257d23b
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
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14 lat temu |
OpenGL-rttWith2DImage.png
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2c64159436
Merge branch releases/1.8 revisions 5286:5301 into trunk:
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8 lat temu |
OpenGL-shotsInShots0.png
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e1fcbe17c7
Add another screenshot test
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2 lat temu |
OpenGL-shotsInShots2.png
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e1fcbe17c7
Add another screenshot test
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2 lat temu |
OpenGL-stencilSelfShadow.png
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df82a4d142
Update stencilshadow tests.
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5 lat temu |
OpenGL-stencilShadow.png
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df82a4d142
Update stencilshadow tests.
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5 lat temu |
OpenGL-textureMatrix.png
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149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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14 lat temu |
OpenGL-textureMatrix2.png
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149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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14 lat temu |
OpenGL-textureMatrixInMixedScenes.png
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86d9bb8df8
Fix reference images for texture matrix test, getting up to the GUI changes form the past.
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12 lat temu |
OpenGL-texturePointer.png
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cf9e122396
Break textureRenderStates test again by adding the test case for the dangling pointer (white texture OpenGL) problem. Fix will follow later, patch exists on the tracker already.
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12 lat temu |
OpenGL-textureRenderStates.png
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7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
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16 lat temu |
OpenGL-transparentAddColor.png
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bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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14 lat temu |
OpenGL-transparentAlphaChannel.png
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bde7b62fef
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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14 lat temu |
OpenGL-transparentAlphaChannelRef.png
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96310b964d
Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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14 lat temu |
OpenGL-transparentReflection2Layer.png
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c4b6a33726
Disabled the opengl test for reflection transparent material.
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14 lat temu |
OpenGL-transparentVertexAlpha.png
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da27ae4f3f
Fix vertex alpha blending, as found by darktib
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14 lat temu |
OpenGL-transparentVertexAlphaChannelMore.png
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da27ae4f3f
Fix vertex alpha blending, as found by darktib
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14 lat temu |
OpenGL-tri_select1.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 lat temu |
OpenGL-tri_select2.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 lat temu |
OpenGL-tri_select3.png
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 lat temu |
OpenGL-ucpsphere.png
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9f81024521
Test was using wrong size of screen
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12 lat temu |
OpenGL-viewPortText.png
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a76dc8faf9
Update reference images for viewPort test, also due to GUI skin changes
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12 lat temu |
RedbrushAlpha-0.25.png
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f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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13 lat temu |
attributes.xml
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d4c81c4427
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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14 lat temu |
cdata.xml
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e8fa33e154
Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization.
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14 lat temu |
enc.zip
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04be1cd5f3
Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption.
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15 lat temu |
file_with_path.npk
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 lat temu |
file_with_path.zip
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 lat temu |
fireball.png
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f22fe54680
Add another test for pixel exact 2d rendering
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13 lat temu |
grey.tga
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01c9bd4c83
Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
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12 lat temu |
licenses.txt
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f80a8cd066
Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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13 lat temu |
lzmadata.zip
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5c67d339b4
Fix LZMA uncompression. Added test case to ensure proper decoding.
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13 lat temu |
sample_pakfile.pak
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fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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14 lat temu |
scene.irr
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bba4756536
Update scene.irr test file to fix tests
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1 rok temu |
scene2.irr
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93c1598bbd
Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
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2 lat temu |
sydney.bmp
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ae25bdf202
Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others.
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12 lat temu |
sydney.md2
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ae25bdf202
Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others.
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12 lat temu |
ter1.png
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1e321bc0ff
Add test case to ensure that terrain nodes fit nicely together - when correctly placed.
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13 lat temu |
test.xml
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275874afb1
Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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15 lat temu |
title_font.png
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 lat temu |
title_font.xml
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 lat temu |
title_font_2.png
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4d1cd9ee13
Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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13 lat temu |
tools.png
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7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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16 lat temu |