cutealien
|
046f889bc7
Spelling fixes
|
1 tahun lalu |
cutealien
|
e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
|
3 tahun lalu |
cutealien
|
6eac3229c5
Add documentation to addShadowVolumeSceneNode functions.
|
5 tahun lalu |
cutealien
|
bff50c751d
Spelling fixes.
|
8 tahun lalu |
cutealien
|
125e73ef55
Fix skinned meshes not playing their last frame.
|
9 tahun lalu |
Nadro
|
b6f902f13f
- decreased default infinity value from 10000.0f to 1000.0f.
|
12 tahun lalu |
hybrid
|
0a2330890a
Bump copyright to 2012
|
12 tahun lalu |
cutealien
|
2d13027a9c
Add IAnimatedMeshSceneNode::getLoopMode (asked for by JLouisB)
|
12 tahun lalu |
bitplane
|
54356391a2
Removed getMS3DJointNode, getXJointNode, and EGDS_MESSAGE_BOX_MAX_TEST_WIDTH. Added deprecated warnings to some more methods, plus a couple of doc string fixes.
|
13 tahun lalu |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 tahun lalu |
hybrid
|
271754f497
Comment fixed
|
14 tahun lalu |
hybrid
|
0ca3ba3744
Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
|
15 tahun lalu |
hybrid
|
d9e92b0783
Add FPS getter for Animated Mesh SN, add some values in serialization.
|
15 tahun lalu |
hybrid
|
3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
|
15 tahun lalu |
hybrid
|
7e5822ec2c
Fix eol-style for all code files to native.
|
15 tahun lalu |
engineer_apple
|
cf2cfa5f14
Changes in version 1.6, TA
|
16 tahun lalu |
hybrid
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
|
16 tahun lalu |
Rogerborg
|
604d2fd754
Replace possessive "it's" with the grammatically correct "its".
|
16 tahun lalu |
hybrid
|
6fdfa14d6e
Clone method implementation for Animated Mesh Scenenode, by rogerborg.
|
16 tahun lalu |
hybrid
|
76547f8f97
Added support for proxy meshes as source of the shadow volume. This enables the use of a simplified version of a mesh for the generation of the shadow volume, which can significantly improve the render performance with shadow volumes. Patch provided by tonic.
|
16 tahun lalu |
hybrid
|
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
|
16 tahun lalu |
hybrid
|
a128e87ed1
Moved enum to additional file.
|
17 tahun lalu |
lukeph
|
9611bd19bb
|
17 tahun lalu |
lukeph
|
329e8f6c23
added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
|
17 tahun lalu |
lukeph
|
98f8e5317c
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
|
17 tahun lalu |
hybrid
|
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
|
17 tahun lalu |
hybrid
|
f4bc95371b
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
|
17 tahun lalu |
irrlicht
|
b85584c8e1
renamed IUnknown to IReferenceCounted
|
17 tahun lalu |
lukeph
|
a03e241be7
updated docs in AnimatedMeshSceneNode for the new commands.
|
17 tahun lalu |
hybrid
|
bda0b6e35f
Merged SkinnedMesh branch 658:895 into trunk.
|
17 tahun lalu |