Commit History

Автор SHA1 Съобщение Дата
  cutealien 046f889bc7 Spelling fixes преди 1 година
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ преди 3 години
  cutealien 6eac3229c5 Add documentation to addShadowVolumeSceneNode functions. преди 5 години
  cutealien bff50c751d Spelling fixes. преди 8 години
  cutealien 125e73ef55 Fix skinned meshes not playing their last frame. преди 9 години
  Nadro b6f902f13f - decreased default infinity value from 10000.0f to 1000.0f. преди 12 години
  hybrid 0a2330890a Bump copyright to 2012 преди 12 години
  cutealien 2d13027a9c Add IAnimatedMeshSceneNode::getLoopMode (asked for by JLouisB) преди 12 години
  bitplane 54356391a2 Removed getMS3DJointNode, getXJointNode, and EGDS_MESSAGE_BOX_MAX_TEST_WIDTH. Added deprecated warnings to some more methods, plus a couple of doc string fixes. преди 13 години
  hybrid 5e4d495dcc Bump copyright dates to 2011. преди 14 години
  hybrid 271754f497 Comment fixed преди 14 години
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. преди 15 години
  hybrid d9e92b0783 Add FPS getter for Animated Mesh SN, add some values in serialization. преди 15 години
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. преди 15 години
  hybrid 7e5822ec2c Fix eol-style for all code files to native. преди 15 години
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA преди 16 години
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. преди 16 години
  Rogerborg 604d2fd754 Replace possessive "it's" with the grammatically correct "its". преди 16 години
  hybrid 6fdfa14d6e Clone method implementation for Animated Mesh Scenenode, by rogerborg. преди 16 години
  hybrid 76547f8f97 Added support for proxy meshes as source of the shadow volume. This enables the use of a simplified version of a mesh for the generation of the shadow volume, which can significantly improve the render performance with shadow volumes. Patch provided by tonic. преди 16 години
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. преди 16 години
  hybrid a128e87ed1 Moved enum to additional file. преди 17 години
  lukeph 9611bd19bb преди 17 години
  lukeph 329e8f6c23 added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode преди 17 години
  lukeph 98f8e5317c support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow) преди 17 години
  hybrid f74f7586e2 Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version. преди 17 години
  hybrid f4bc95371b First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes. преди 17 години
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted преди 17 години
  lukeph a03e241be7 updated docs in AnimatedMeshSceneNode for the new commands. преди 17 години
  hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk. преди 17 години