Commit History

Author SHA1 Message Date
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 years ago
  cutealien 4384f848a0 Add comment in path.h that the corresponding functions for path are in coreutil.h 3 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 13 years ago
  cutealien 7e91fcb00f Simplyfy SNamedPath 15 years ago
  hybrid 6e3bc81a1f Add implicit casts operators for the most common name. This allows simpler usage of the NamedPath struct. Hopefully also a correct one. 15 years ago
  cutealien 59721e0d34 SNamePath cleaned up, minor bugfixes, documentation update. 15 years ago
  cutealien 58764ce8b9 - Keep filenames additionally to internally used names for meshes, fonts, textures and sprites to fix problems with uppercase-filenames on Linux. 15 years ago
  hybrid 7713cddaf8 Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes. 15 years ago
  hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 15 years ago