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- /*
- * Copyright 2010 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Alex Deucher <alexander.deucher@amd.com>
- */
- #include <linux/types.h>
- #include <linux/kernel.h>
- /*
- * evergreen cards need to use the 3D engine to blit data which requires
- * quite a bit of hw state setup. Rather than pull the whole 3D driver
- * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
- * were hand generated to support blitting functionality. See the 3D
- * driver or documentation for descriptions of the registers and
- * shader instructions.
- */
- const u32 evergreen_default_state[] =
- {
- 0xc0016900,
- 0x0000023b,
- 0x00000000, /* SQ_LDS_ALLOC_PS */
- 0xc0066900,
- 0x00000240,
- 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0xc0046900,
- 0x00000247,
- 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0xc0026900,
- 0x00000010,
- 0x00000000, /* DB_Z_INFO */
- 0x00000000, /* DB_STENCIL_INFO */
- 0xc0016900,
- 0x00000200,
- 0x00000000, /* DB_DEPTH_CONTROL */
- 0xc0066900,
- 0x00000000,
- 0x00000060, /* DB_RENDER_CONTROL */
- 0x00000000, /* DB_COUNT_CONTROL */
- 0x00000000, /* DB_DEPTH_VIEW */
- 0x0000002a, /* DB_RENDER_OVERRIDE */
- 0x00000000, /* DB_RENDER_OVERRIDE2 */
- 0x00000000, /* DB_HTILE_DATA_BASE */
- 0xc0026900,
- 0x0000000a,
- 0x00000000, /* DB_STENCIL_CLEAR */
- 0x00000000, /* DB_DEPTH_CLEAR */
- 0xc0016900,
- 0x000002dc,
- 0x0000aa00, /* DB_ALPHA_TO_MASK */
- 0xc0016900,
- 0x00000080,
- 0x00000000, /* PA_SC_WINDOW_OFFSET */
- 0xc00d6900,
- 0x00000083,
- 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
- 0x00000000, /* PA_SC_CLIPRECT_0_TL */
- 0x20002000, /* PA_SC_CLIPRECT_0_BR */
- 0x00000000,
- 0x20002000,
- 0x00000000,
- 0x20002000,
- 0x00000000,
- 0x20002000,
- 0xaaaaaaaa, /* PA_SC_EDGERULE */
- 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
- 0x0000000f, /* CB_TARGET_MASK */
- 0x0000000f, /* CB_SHADER_MASK */
- 0xc0226900,
- 0x00000094,
- 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
- 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
- 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
- 0xc0016900,
- 0x000000d4,
- 0x00000000, /* SX_MISC */
- 0xc0026900,
- 0x00000292,
- 0x00000000, /* PA_SC_MODE_CNTL_0 */
- 0x00000000, /* PA_SC_MODE_CNTL_1 */
- 0xc0106900,
- 0x00000300,
- 0x00000000, /* PA_SC_LINE_CNTL */
- 0x00000000, /* PA_SC_AA_CONFIG */
- 0x00000005, /* PA_SU_VTX_CNTL */
- 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
- 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
- 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
- 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
- 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
- 0xffffffff, /* PA_SC_AA_MASK */
- 0xc00d6900,
- 0x00000202,
- 0x00cc0010, /* CB_COLOR_CONTROL */
- 0x00000210, /* DB_SHADER_CONTROL */
- 0x00010000, /* PA_CL_CLIP_CNTL */
- 0x00000004, /* PA_SU_SC_MODE_CNTL */
- 0x00000100, /* PA_CL_VTE_CNTL */
- 0x00000000, /* PA_CL_VS_OUT_CNTL */
- 0x00000000, /* PA_CL_NANINF_CNTL */
- 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
- 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
- 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
- 0xc0066900,
- 0x000002de,
- 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0xc0016900,
- 0x00000229,
- 0x00000000, /* SQ_PGM_START_FS */
- 0xc0016900,
- 0x0000022a,
- 0x00000000, /* SQ_PGM_RESOURCES_FS */
- 0xc0096900,
- 0x00000100,
- 0x00ffffff, /* VGT_MAX_VTX_INDX */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* SX_ALPHA_TEST_CONTROL */
- 0x00000000, /* CB_BLEND_RED */
- 0x00000000, /* CB_BLEND_GREEN */
- 0x00000000, /* CB_BLEND_BLUE */
- 0x00000000, /* CB_BLEND_ALPHA */
- 0xc0026900,
- 0x000002a8,
- 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
- 0x00000000, /* */
- 0xc0026900,
- 0x000002ad,
- 0x00000000, /* VGT_REUSE_OFF */
- 0x00000000, /* */
- 0xc0116900,
- 0x00000280,
- 0x00000000, /* PA_SU_POINT_SIZE */
- 0x00000000, /* PA_SU_POINT_MINMAX */
- 0x00000008, /* PA_SU_LINE_CNTL */
- 0x00000000, /* PA_SC_LINE_STIPPLE */
- 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
- 0x00000000, /* VGT_HOS_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* VGT_GS_MODE */
- 0xc0016900,
- 0x000002a1,
- 0x00000000, /* VGT_PRIMITIVEID_EN */
- 0xc0016900,
- 0x000002a5,
- 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
- 0xc0016900,
- 0x000002d5,
- 0x00000000, /* VGT_SHADER_STAGES_EN */
- 0xc0026900,
- 0x000002e5,
- 0x00000000, /* VGT_STRMOUT_CONFIG */
- 0x00000000, /* */
- 0xc0016900,
- 0x000001e0,
- 0x00000000, /* CB_BLEND0_CONTROL */
- 0xc0016900,
- 0x000001b1,
- 0x00000000, /* SPI_VS_OUT_CONFIG */
- 0xc0016900,
- 0x00000187,
- 0x00000000, /* SPI_VS_OUT_ID_0 */
- 0xc0016900,
- 0x00000191,
- 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
- 0xc00b6900,
- 0x000001b3,
- 0x20000001, /* SPI_PS_IN_CONTROL_0 */
- 0x00000000, /* SPI_PS_IN_CONTROL_1 */
- 0x00000000, /* SPI_INTERP_CONTROL_0 */
- 0x00000000, /* SPI_INPUT_Z */
- 0x00000000, /* SPI_FOG_CNTL */
- 0x00100000, /* SPI_BARYC_CNTL */
- 0x00000000, /* SPI_PS_IN_CONTROL_2 */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0xc0026900,
- 0x00000316,
- 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
- 0x00000010, /* */
- };
- const u32 evergreen_vs[] =
- {
- 0x00000004,
- 0x80800400,
- 0x0000a03c,
- 0x95000688,
- 0x00004000,
- 0x15200688,
- 0x00000000,
- 0x00000000,
- 0x3c000000,
- 0x67961001,
- #ifdef __BIG_ENDIAN
- 0x000a0000,
- #else
- 0x00080000,
- #endif
- 0x00000000,
- 0x1c000000,
- 0x67961000,
- #ifdef __BIG_ENDIAN
- 0x00020008,
- #else
- 0x00000008,
- #endif
- 0x00000000,
- };
- const u32 evergreen_ps[] =
- {
- 0x00000003,
- 0xa00c0000,
- 0x00000008,
- 0x80400000,
- 0x00000000,
- 0x95200688,
- 0x00380400,
- 0x00146b10,
- 0x00380000,
- 0x20146b10,
- 0x00380400,
- 0x40146b00,
- 0x80380000,
- 0x60146b00,
- 0x00000000,
- 0x00000000,
- 0x00000010,
- 0x000d1000,
- 0xb0800000,
- 0x00000000,
- };
- const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
- const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
- const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
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