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- ;
- ; *** HERO ACTION CHANGE CONTOROL ***
- ;
- ;
- XDEF SET_TABLE
- XDEF STOP_SET,WALK_SET,WALKB_SET,RUN_SET,RUN_BACK_SET
- XDEF TO_SIT_SET,TO_UP_SET,SIT_GARD_SET,SIT_SET
- XDEF JUMP_ACT_SET,FALL_SET,JATTACK_SETA,JATTACK_SETB
- XDEF GARD_SET,STARTC_SET,WIN_CH_SET,LOS_CH_SET
- XDEF RIKI_SET,COM_SET,LANDING_SET,FURA_SET
- XDEF NAGERARE_SET,STARTD_SET
- XREF ?A5
- ;by MOVE_CHG
- XREF ATTACK_A_CHG,ATTACK_B_CHG
- XREF ATTACK_SET
- XREF ATTACK_SETA
- XREF ATTACK_SETB
- XREF ATTACK_SET_HAOH
- XREF ATTACK_SET_RIKI
- XREF ATTACK_SET_RIKI2,RUN_SPA_SET
- ;by DMG_SET
- XREF H1_DAMAGE_SET,H1_DEAD_SET
- XREF H2_DAMAGE_SET,H2_DEAD_SET
- XREF E1_DAMAGE_SET,E1_DEAD_SET
- XREF E2_DAMAGE_SET,E2_DEAD_SET
- XREF E3_DAMAGE_SET,E3_DEAD_SET
- ;by HERO_ST2
- XREF ENEMY4_CHG,ENEMY4_CONV
- XREF ENEMY5_CHG,ENEMY5_CONV
- XREF ENEMY6_CHG,ENEMY6_CONV
- XREF ENEMY7_CHG,ENEMY7_CONV
- XREF ENEMY8_CHG,ENEMY8_CONV
- SECT HERO,,C
- INCLUDE LABEL.INC
- INCLUDE HFLAG.INC
- INCLUDE HERO_STP.INC
- INCLUDE ACT_No.INC
- INCLUDE ACT_GRP.INC
- INCLUDE CTRL_No.INC
- INCLUDE SMACRO.INC
- INCLUDE SCODE.INC
- STOP_SET:
- CLR.B BEFOR_PUSH(A6)
- CLR.B RIKI_TIMER(A6)
- CMP.W #32,HERO_LIFE(A6)
- BCC.S STOP_SET_0
- ADDQ.W #8,A0
- STOP_SET_0:
- JSR CTRL_SET(PC)
- MOVE.B #HERO_STOP_STEP,STEP1(A6)
- MOVE.B ACT_GROUP(A6),D0
- CMP.B #CG_WALK,D0
- BEQ.S STOP_SET_1
- CMP.B #CG_WALKB,D0
- BNE.S STOP_SET_3
- STOP_SET_1:
- BTST.B #6,ACT_FLAG(A4)
- BEQ.S STOP_SET_3
- MOVE.B #0,MASTER_REQUEST(A4)
- MOVEQ.L #1,D0
- RTS
- STOP_SET_3:
- MOVE.B #CG_STOP,ACT_GROUP(A6)
- MOVEQ.L #1,D0
- RTS
- WALK_SET:
- MOVE.B #CG_WALK,ACT_GROUP(A6)
- MOVE.W #CTRL_WALK,ACT_CTRL(A6)
- MOVE.B #WALK_STEP,STEP1(A6)
- CTRL_SET:
- MOVE.W REG_D4(A5),ACT_CTRL(A6)
- MOVE.W (A0),HERO_ACT_No(A6)
- MOVE.B 3(A0),COUNTER_LEVEL(A6)
- MOVE.B #1,MASTER_REQUEST(A4)
- CLR.B CTRL_FLAG(A6)
- MOVEQ.L #1,D0
- RTS
- WALKB_SET:
- MOVE.B #CG_WALKB,ACT_GROUP(A6)
- MOVE.B #BACK_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- RUN_SET:
- BTST.B #BPS_COM_FLAG,PLAYER_OFFSET+PLAYER_STATE(A6)
- BNE.S RS_2
- MOVEQ.L #4,D0
- BTST.B #ACTAT_FLIP,ACT_ATTR(A4)
- BNE RS_1
- MOVEQ.L #8,D0
- RS_1:
- MOVE.B D0,RUNNING_LEVER(A6)
- RS_2:
- MOVE.B #CG_RUN,ACT_GROUP(A6)
- MOVE.B #RUN_STEP,STEP1(A6)
- RS_222:
- MOVE.W (A0),HERO_ACT_No(A6)
- MOVE.B 3(A0),COUNTER_LEVEL(A6)
- MOVE.W REG_D4(A5),D0
- CMP.W ACT_CTRL(A6),D0
- BEQ.S RS_333
- MOVE.B #1,MASTER_REQUEST(A4)
- MOVE.W D0,ACT_CTRL(A6)
- RS_333:
- CLR.B CTRL_FLAG(A6)
- MOVEQ.L #1,D0
- RTS
- RUN_BACK_SET:
- BTST.B #BPS_COM_FLAG,PLAYER_OFFSET+PLAYER_STATE(A6)
- BNE.S RBS_2
- MOVEQ.L #8,D0
- BTST.B #ACTAT_FLIP,ACT_ATTR(A4)
- BNE RBS_1
- MOVEQ.L #4,D0
- RBS_1:
- MOVE.B D0,RUNNING_LEVER(A6)
- RBS_2:
- MOVE.B #CG_RUNB,ACT_GROUP(A6)
- MOVE.B #RUNB_STEP,STEP1(A6)
- JMP RS_222(PC)
- TO_SIT_SET:
- MOVE.B #CG_TO_SIT,ACT_GROUP(A6)
- MOVE.B #TO_SIT_STEP,STEP1(A6)
- MOVE.W PLAYER_No+PLAYER_OFFSET(A6),D0
- BSET.B D0,BACK2+MOVE_DIR(A5)
- BSET.B #BHS_DOWN,HERO_STATE(A6)
- JMP CTRL_SET(PC)
- SIT_SET:
- MOVE.B #CG_SIT,ACT_GROUP(A6)
- MOVE.B #SIT_STEP,STEP1(A6)
- MOVE.W PLAYER_No+PLAYER_OFFSET(A6),D0
- BSET.B D0,BACK2+MOVE_DIR(A5)
- BSET.B #BHS_DOWN,HERO_STATE(A6)
- MOVE.B #ATTACK_TIME1,ATTACK_TIMER(A6)
- JMP CTRL_SET(PC)
- TO_UP_SET:
- MOVE.B #CG_TO_UP,ACT_GROUP(A6)
- MOVE.B #TO_UP_STEP,STEP1(A6)
- MOVE.W PLAYER_No+PLAYER_OFFSET(A6),D0
- BCLR.B D0,BACK2+MOVE_DIR(A5)
- BCLR.B #BHS_DOWN,HERO_STATE(A6)
- JMP CTRL_SET(PC)
- SIT_GARD_SET:
- MOVE.B #CG_SITG,ACT_GROUP(A6)
- MOVE.B #SIT_STEP,STEP1(A6)
- BSET.B #BHS_DEFENCE,HERO_STATE(A6)
- JMP CTRL_SET(PC)
- JUMP_ACT_SET:
- MOVE.B #ATTACK_TIME1,ATTACK_TIMER(A6)
- MOVE.B #CG_JUMP,ACT_GROUP(A6)
- MOVE.B #JUMP_STEP,STEP1(A6)
- BSET.B #BHS_JUMP,HERO_STATE(A6)
- BSET.B #6,ACT_FLAG(A4) jump move disable
- JMP CTRL_SET(PC)
- FALL_SET:
- MOVE.B #ATTACK_TIME1,ATTACK_TIMER(A6)
- MOVE.B #CG_FALL,ACT_GROUP(A6)
- MOVE.B #FALL_STEP,STEP1(A6)
- BSET.B #BHS_JUMP,HERO_STATE(A6)
- JMP CTRL_SET(PC)
- LANDING_SET:
- MOVE.B #ATTACK_TIME1,ATTACK_TIMER(A6)
- MOVE.B #CG_LANDING,ACT_GROUP(A6)
- MOVE.B #FALL_STEP,STEP1(A6)
- BCLR.B #BHS_JUMP,HERO_STATE(A6)
- JMP CTRL_SET(PC)
- JATTACK_SETA:
- BTST.B #BHS_JUMP,HERO_STATE(A6)
- BNE ATTACK_SETA
- MOVEQ.L #0,D0
- RTS
- JATTACK_SETB:
- BTST.B #BHS_JUMP,HERO_STATE(A6)
- BNE ATTACK_SETB
- MOVEQ.L #0,D0
- RTS
- GARD_SET:
- BSET.B #BHS_DEFENCE,HERO_STATE(A6)
- MOVE.B #CG_WALKG,ACT_GROUP(A6)
- MOVE.B #BACK_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- STARTC_SET:
- BCLR.B #BHS_AUTO,HERO_STATE(A6)
- MOVE.B #CG_STARTC,ACT_GROUP(A6)
- MOVE.B #STARTC_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- H2_WIN_CH_SET:
- TST.B IN_BONUS(A5)
- BNE.S WIN_CH_SET
- MOVEP.W WORK_N1(A4),D0
- CLR.B D0
- TST.W ACT_No(A5,D0.W)
- BNE.S WIN_CH_SET
- ADDQ.W #8,A0
- WIN_CH_SET:
- MOVE.B #CG_WIN,ACT_GROUP(A6)
- MOVE.B #WIN_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- LOS_CH_SET:
- MOVE.B #CG_LOS,ACT_GROUP(A6)
- MOVE.B #LOS_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- RIKI_SET:
- MOVE.B #120,RIKI_TIMER(A6)
- MOVE.B #CG_RIKI,ACT_GROUP(A6)
- MOVE.B #RIKI_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- STARTD_SET:
- MOVE.B #STARTD_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- COM_SET:
- MOVE.W PLAYER_No+PLAYER_OFFSET(A6),D0
- BCLR.B D0,BACK2+MOVE_DIR(A5)
- BCLR.B #BHS_DOWN,HERO_STATE(A6)
- MOVE.B #CG_COM,ACT_GROUP(A6)
- MOVE.B #COM_STEP,STEP1(A6)
- JMP CTRL_SET(PC)
- FURA_SET:
- MOVE.W PLAYER_No+PLAYER_OFFSET(A6),D0
- BCLR.B D0,BACK2+MOVE_DIR(A5)
- BCLR.B #BHS_DOWN,HERO_STATE(A6)
- MOVE.B #CG_FURA,ACT_GROUP(A6)
- MOVE.B #FURA_STEP,STEP1(A6)
- MOVE.W #135,FURA_TIMER(A6)
- MOVE.B #20,FURA_LEVER(A6)
- JMP CTRL_SET(PC)
- NAGERARE_SET:
- MOVE.L ANOTHER_PLAYER(A6),A0
- MOVEP.W WORK_N0(A0),D0
- CLR.B D0
- MOVEQ.L #1,D1
- AND.B ACT_ATTR(A5,D0.W),D1
- MOVE.B #11111110B,D0
- AND.B ACT_ATTR(A4),D0
- OR.B D1,D0
- MOVE.B D0,ACT_ATTR(A4)
- MOVE.B #CG_NAGERARE,ACT_GROUP(A6)
- MOVE.W HERO_TYPE(A0),D0
- MOVE.B NAGE_TYPE(PC,D0.W),D0
- ADD.W HERO_TYPE(A6),D0
- ADD.W D0,D0
- MOVE.W nage_ACT(PC,D0.W),HERO_ACT_No(A6)
- MOVE.B #1,MASTER_REQUEST(A4)
- MOVE.B #NAGERARE_STEP,STEP1(A6)
- MOVE.B #-1,DOWN_DMG(A6)
- MOVEQ.L #1,D0
- RTS
- NAGE_TYPE:
- DC.B 0,10,0,20,0,0,0,0,0,0
- nage_ACT:
- DC.W C_H1_nage_H1
- DC.W C_H2_nage_H1
- DC.W C_E1_nage_H1
- DC.W C_E2_nage_H1
- DC.W C_E3_nage_H1
- DC.W C_E4_nage_H1
- DC.W C_E5_nage_H1
- DC.W C_E6_nage_H1
- DC.W C_E7_nage_H1
- DC.W C_E8_nage_H1
- DC.W C_H1_nage_H2
- DC.W C_H2_nage_H2
- DC.W C_E1_nage_H2
- DC.W C_E2_nage_H2
- DC.W C_E3_nage_H2
- DC.W C_E4_nage_H2
- DC.W C_E5_nage_H2
- DC.W C_E6_nage_H2
- DC.W C_E7_nage_H2
- DC.W C_E8_nage_H2
- DC.W C_H1_nage_E2
- DC.W C_H2_nage_E2
- DC.W C_E1_nage_E2
- DC.W C_E2_nage_E2
- DC.W C_E3_nage_E2
- DC.W C_E4_nage_E2
- DC.W C_E5_nage_E2
- DC.W C_E6_nage_E2
- DC.W C_E7_nage_E2
- DC.W C_E8_nage_E2
- ;
- ;
- ; *** HERO_TYPE PROCESS ***
- ;
- ;
- ;
- ; *** CHANGE DATA ***
- ;
- ;
- SET_TABLE:
- DC.L HERO1_CHG 0
- DC.L HERO2_CHG 1
- DC.L ENEMY1_CHG 2
- DC.L ENEMY2_CHG 3
- DC.L ENEMY3_CHG 4
- DC.L ENEMY4_CHG 5
- DC.L ENEMY5_CHG 6
- DC.L ENEMY6_CHG 7
- DC.L ENEMY7_CHG 8
- DC.L ENEMY8_CHG 9
- DC.L HERO1_CONV 0
- DC.L HERO2_CONV 1
- DC.L ENEMY1_CONV 2
- DC.L ENEMY2_CONV 3
- DC.L ENEMY3_CONV 4
- DC.L ENEMY4_CONV 5
- DC.L ENEMY5_CONV 6
- DC.L ENEMY6_CONV 7
- DC.L ENEMY7_CONV 8
- DC.L ENEMY8_CONV 9
- CHG MACRO NAME,PROG,ACT_CODE,COUNTER
- NAME EQU (*-BASE)/8
- DC.L PROG
- DC.W C_\3,COUNTER
- ENDM
- CONV MACRO CODE
- DC.B CODE
- ENDM
- NON MACRO
- DC.B 0FFH
- ENDM
- HERO1_CHG:
- BASE SET HERO1_CHG
- CHG H1_PUNCH1,ATTACK_SETA,H1_PUNCH1,8 左正拳突き
- CHG H1_PUNCH2,ATTACK_SETA,H1_PUNCH2,8 右正拳突き
- CHG H1_PUNCH3,ATTACK_SETA,H1_PUNCH3,8 右フック
- CHG H1_PUNCH4,ATTACK_SETA,H1_PUNCH4,8 左ボディーブロー
- CHG H1_JPUNCH,JATTACK_SETA,H1_JPUNCH,9 跳び下段(右)正拳突き
- CHG H1_DPUNCH,ATTACK_SETA,H1_DPUNCH,8 かがみ(左)正拳突き
- CHG H1_PUNCH5,ATTACK_SETA,H1_PUNCH5,9 ビルトアッパー(右)
- CHG H1_KICK1,ATTACK_SETB,H1_KICK1,4 左上段横蹴り
- CHG H1_KICK2,ATTACK_SETB,H1_KICK2,8 後ろ回し蹴り
- CHG H1_KICK3,ATTACK_SETB,H1_KICK3,8 上段回し蹴り
- CHG H1_KICK4,ATTACK_SETB,H1_KICK4,8 ローキック
- CHG H1_JKICK,JATTACK_SETB,H1_JKICK,9 跳び横蹴り
- CHG H1_JKICKB,JATTACK_SETB,H1_JKICKB,8 跳び後ろ蹴り
- CHG H1_JKICKT,JATTACK_SETB,H1_JKICKT,8 三角蹴り
- CHG H1_DKICK,ATTACK_SETB,H1_DKICK,8 足払い
- CHG H1_NAGE,ATTACK_SET,H1_NAGE,0 巴投げ
- CHG H1_SPA1,ATTACK_SET_RIKI,H1_SPA1,12 虎煌拳
- CHG H1_SPA11,ATTACK_SET_RIKI,H1_SPA1,12 虎煌拳
- CHG H1_SPA12,ATTACK_SET_RIKI,H1_SPA1,12 虎煌拳
- CHG H1_SPA2,ATTACK_SET_HAOH,H1_SPA2,24 覇王翔吼拳
- CHG H1_SPA3,ATTACK_SET_RIKI2,H1_SPA3+4000H,24 飛燕疾風脚
- DC.L H1_SPA3H,H1_SPA3H
- CHG H1_SPA3M,ATTACK_SET_RIKI2,H1_SPA3S+4000H,24 飛燕疾風脚
- DC.L H1_SPA3H,H1_SPA3H
- CHG H1_SPA3S,ATTACK_SET_RIKI2,H1_SPA3S+4000H,24 飛燕疾風脚
- DC.L H1_SPA3SH,H1_SPA3SH
- CHG H1_SPA4,ATTACK_SET_RIKI2,H1_SPA4+4000H,24 暫烈拳
- DC.L H1_SPA4H,H1_SPA4H
- CHG H1_SPA4M,ATTACK_SET_RIKI2,H1_SPA4+4000H,24 暫烈拳
- DC.L H1_SPA4MH,H1_SPA4H
- ; CHG H1_SPA4S,ATTACK_SET_RIKI2,H1_SPA4+4000H,24 暫烈拳
- CHG H1_PUNCH14,ATTACK_SETA,H1_PUNCH1,8 左正拳突き
- DC.L H1_SPA4E,H1_SPA4E
- CHG H1_STOP,STOP_SET,H1_STOP,0
- CHG H1_STOPB,STOP_SET,H1_STOPB,0
- CHG H1_WALK,WALK_SET,H1_WALK,0
- CHG H1_RUNSPA,RUN_SPA_SET,H1_RUNSPA+4000H,24
- DC.L H1_RUNSPAH,H1_RUNSPAH
- CHG H1_WALK_BACK,WALKB_SET,H1_WALKB,0
- CHG H1_RUN,RUN_SET,H1_RUN,8
- CHG H1_RUN_BACK,RUN_BACK_SET,H1_RUNB,8
- CHG H1_TO_SIT,TO_SIT_SET,H1_TO_SIT,0
- CHG H1_SIT,SIT_SET,H1_SIT,8
- CHG H1_SIT_GARD,SIT_GARD_SET,H1_SITG,0
- CHG H1_TO_UP,TO_UP_SET,H1_TO_UP,0
- CHG H1_JUMP,JUMP_ACT_SET,H1_JUMP,4
- CHG H1_FALL,FALL_SET,H1_FALL,4
- CHG H1_LANDING,LANDING_SET,H1_LANDING,0
- CHG H1_DAMAGE,H1_DAMAGE_SET,H1_STOP,0
- CHG H1_ATTACK_A,ATTACK_A_CHG,H1_STOP,0
- CHG H1_ATTACK_B,ATTACK_B_CHG,H1_STOP,0
- CHG H1_NAGERARE,NAGERARE_SET,H1_STOP,0
- CHG H1_DEAD,H1_DEAD_SET,H1_STOP,0
- CHG H1_WALKG,GARD_SET,H1_WALKG1,0
- CHG H1_STARTC,STARTC_SET,H1_STARTC,0
- CHG H1_WIN,WIN_CH_SET,H1_WIN1,0
- CHG H1_RIKI,RIKI_SET,H1_RIKI,8
- CHG H1_COM_ON,COM_SET,H1_COM_ON,8
- CHG H1_LOS,LOS_CH_SET,H1_LOS2,0
- CHG H1_FURA,FURA_SET,H1_FURA,0
- CHG H1_START2,STARTD_SET,H1_START2,0
- CHG H1_START3,STARTD_SET,H1_START3,0
- H1_RUNSPAH
- DC.W C_H1_PUNCH1+8000H
- DC.W C_H1_PUNCH1+8000H
- DC.W C_H1_KICK2R+8000H
- DC.W C_H1_PUNCH2R+8000H
- DC.W C_H1_PUNCH4R+8000H
- DC.W C_H1_KICK4R+8000H
- DC.W C_H1_PUNCH3R+8000H
- DC.W C_H1_KICK3R+8000H
- DC.W C_H1_PUNCH5R
- H1_SPA3H:
- DC.W C_H1_SPA3H
- H1_SPA3SH:
- DC.W C_H1_SPA3SH
- H1_SPA4H
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- ; DC.W 08000H+C_H1_SPA4H2
- ; DC.W 08000H+C_H1_SPA4H2
- ; DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H3
- DC.W 08000H+C_H1_SPA4H3
- DC.W 08000H+C_H1_SPA4H3
- DC.W 08000H+C_H1_SPA4H3
- DC.W 08000H+C_H1_SPA4H3
- ; DC.W 08000H+C_H1_SPA4H3
- ; DC.W 08000H+C_H1_SPA4H3
- ; DC.W 08000H+C_H1_SPA4H3
- DC.W C_H1_SPA4_END
- H1_SPA4MH
- ; DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- DC.W 08000H+C_H1_SPA4H1
- ; DC.W 08000H+C_H1_SPA4H2
- ; DC.W 08000H+C_H1_SPA4H2
- ; DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W 08000H+C_H1_SPA4H2
- DC.W C_H1_SPA4_END
- H1_SPA4E
- DC.W C_H1_SPA4_ENDS
- HERO1_CONV:
- NON 00
- CONV H1_STOP 01 standing
- CONV H1_WALK 02 walk (front)
- CONV H1_WALK_BACK 03 walk (back)
- CONV H1_RUN 04 run (front)
- CONV H1_RUN_BACK 05 run (back)
- CONV H1_TO_SIT 06 to sitdown
- CONV H1_SIT 07 sitdown
- CONV H1_SIT_GARD 08 sitdown gard
- CONV H1_TO_UP 09 to standing (form sit)
- CONV H1_JUMP 0A jump
- CONV H1_FALL 0B jump fall down
- CONV H1_LANDING 0C jump landing
- CONV H1_DAMAGE 0D standing damage
- CONV H1_DAMAGE 0E jumping damage
- CONV H1_DAMAGE 0F sitdown damage
- CONV H1_ATTACK_A 10 A button attack
- CONV H1_ATTACK_B 11 B button attack
- CONV H1_NAGERARE 12 nagerare
- CONV H1_DEAD 13 dead damage
- CONV H1_WALKG 14 standing gard
- CONV H1_JUMP 15 jump (front)
- CONV H1_JUMP 16 jump (back)
- CONV H1_STARTC 17 startc
- CONV H1_WIN 18 win
- CONV H1_RIKI 19 riki
- CONV H1_COM_ON 1A com on
- CONV H1_LOS 1B los
- CONV H1_FURA 1C fura
- CONV H1_START2 1D
- CONV H1_START3 1E
- NON 1F
- CONV H1_PUNCH1 20 long read punch
- CONV H1_PUNCH2 21 long strong punch
- CONV H1_PUNCH1 22 short read punch
- CONV H1_PUNCH3 23 short strong punch
- CONV H1_PUNCH4 24 long body punch (+C button)
- CONV H1_PUNCH4 25 short body punch (+C button)
- CONV H1_PUNCH5 26 punch in sit up
- CONV H1_DPUNCH 27 sitdown punch
- CONV H1_JPUNCH 28 jump punch
- NON 29 special punch
- NON 2A special punch
- NON 2B special punch
- NON 2C special punch
- NON 2D special punch
- CONV H1_NAGE 2E nage
- NON 2F nage
- CONV H1_KICK1 30 long read kick
- CONV H1_KICK2 31 long strong kick
- CONV H1_KICK1 32 short read kick
- CONV H1_KICK3 33 short strong kick
- CONV H1_KICK4 34 long body kick (+C button)
- CONV H1_KICK4 35 short body kick (+C button)
- NON 36 kick in sit up
- CONV H1_DKICK 37 sitdown kick
- CONV H1_JKICK 38 jump kick
- CONV H1_JKICKB 39 jump back kick
- CONV H1_JKICKT 3A triangle back kick
- NON 3B special kick
- NON 3C special kick
- NON 3D special kick
- NON 3E special kick
- NON 3F special kick
- CONV H1_SPA1 40 special attack
- CONV H1_SPA3 41
- CONV H1_SPA4 42
- CONV H1_SPA2 43
- CONV H1_RUNSPA 44
- NON 45
- NON 46
- NON 47
- NON 48
- NON 49
- NON 4A
- NON 4B
- NON 4C
- NON 4D
- NON 4E
- NON 4F
- NON 50
- NON 51
- NON 52
- NON 53
- NON 54
- NON 55
- NON 56
- NON 57
- NON 58
- NON 59
- NON 5A
- NON 5B
- NON 5C
- NON 5D
- NON 5E
- NON 5F
- NON 60 special action
- NON 61
- NON 62
- NON 63
- NON 64
- NON 65
- NON 66
- NON 67
- NON 68
- NON 69
- NON 6A
- NON 6B
- NON 6C
- NON 6D
- NON 6E
- NON 6F
- NON 70
- NON 71
- NON 72
- NON 73
- NON 74
- NON 75
- NON 76
- NON 77
- NON 78
- NON 79
- NON 7A
- NON 7B
- NON 7C
- NON 7D
- NON 7E
- NON 7F
- HERO2_CHG:
- BASE SET HERO2_CHG
- CHG H2_PUNCH1,ATTACK_SETA,H2_PUNCH1,8 左ストレート
- CHG H2_PUNCH2,ATTACK_SETA,H2_PUNCH2,8 右ストレート
- CHG H2_PUNCH3,ATTACK_SETA,H2_PUNCH3,8 肘打
- CHG H2_PUNCH4,ATTACK_SETA,H2_PUNCH4,8 右ボディーブロー
- CHG H2_JPUNCH,JATTACK_SETA,H2_JPUNCH,9 跳び下段正拳
- CHG H2_DPUNCH,ATTACK_SETA,H2_DPUNCH,8 かがみ右正拳突き
- CHG H2_PUNCH5,ATTACK_SETA,H2_PUNCH5,9 ビルトアッパー
- CHG H2_KICK1,ATTACK_SETB,H2_KICK1,8 左サイドキック
- CHG H2_KICK2,ATTACK_SETB,H2_KICK2,8 上段回し蹴り
- CHG H2_KICK3,ATTACK_SETB,H2_KICK3,8 跳び後ろ回し蹴り
- CHG H2_KICK4,ATTACK_SETB,H2_KICK4,8 ローキック
- CHG H2_JKICK,JATTACK_SETB,H2_JKICK,9 跳び横蹴り
- CHG H2_JKICKB,JATTACK_SETB,H2_JKICKB,8 跳び後ろ蹴り
- CHG H2_JKICKT,JATTACK_SETB,H2_JKICKT,8 三角蹴り
- CHG H2_DKICK,ATTACK_SETB,H2_DKICK,8 足払い
- CHG H2_NAGE,ATTACK_SET,H2_NAGE,0 首切り投げ
- CHG H2_SPA1,ATTACK_SET_RIKI,H2_SPA1,12 龍撃拳
- CHG H2_SPA11,ATTACK_SET_RIKI,H2_SPA1,12 龍撃拳
- CHG H2_SPA12,ATTACK_SET_RIKI,H2_SPA1,12 龍撃拳
- CHG H2_SPA2,ATTACK_SET_HAOH,H2_SPA2,24 覇王翔吼拳
- CHG H2_SPA3,ATTACK_SET_RIKI2,H2_SPA3+4000H,24 飛燕疾風脚
- DC.L H2_SPA3H,H2_SPA3H
- CHG H2_SPA3M,ATTACK_SET_RIKI2,H2_SPA3S+4000H,24 飛燕疾風脚
- DC.L H2_SPA3H,H2_SPA3H
- CHG H2_SPA3S,ATTACK_SET_RIKI2,H2_SPA3S+4000H,24 飛燕疾風脚
- DC.L H2_SPA3SH,H2_SPA3SH
- CHG H2_SPA4,ATTACK_SET_RIKI2,H2_SPA4+4000H,24 暫烈拳
- DC.L H2_SPA4H,H2_SPA4H
- CHG H2_SPA4M,ATTACK_SET_RIKI2,H2_SPA4+4000H,24 暫烈拳
- DC.L H2_SPA4MH,H2_SPA4H
- ; CHG H2_SPA4S,ATTACK_SET_RIKI2,H2_SPA4+4000H,24 暫烈拳
- CHG H2_KICK14,ATTACK_SETB,H2_KICK1,8 左サイドキック
- DC.L H2_SPA4E,H2_SPA4E
- CHG H2_RUNSPA,RUN_SPA_SET,H2_RUNSPA+4000H,24
- DC.L H2_RUNSPAH,H2_RUNSPAH
- CHG H2_STOP,STOP_SET,H2_STOP,0
- CHG H2_STOPB,STOP_SET,H2_STOPB,0
- CHG H2_WALK,WALK_SET,H2_WALK,0
- CHG H2_WALK_BACK,WALKB_SET,H2_WALKB,0
- CHG H2_RUN,RUN_SET,H2_RUN,8
- CHG H2_RUN_BACK,RUN_BACK_SET,H2_RUNB,8
- CHG H2_TO_SIT,TO_SIT_SET,H2_TO_SIT,0
- CHG H2_SIT,SIT_SET,H2_SIT,8
- CHG H2_SIT_GARD,SIT_GARD_SET,H2_SITG,0
- CHG H2_TO_UP,TO_UP_SET,H2_TO_UP,0
- CHG H2_JUMP,JUMP_ACT_SET,H2_JUMP,4
- CHG H2_FALL,FALL_SET,H2_FALL,4
- CHG H2_LANDING,LANDING_SET,H2_LANDING,0
- CHG H2_DAMAGE,H2_DAMAGE_SET,H2_STOP,0
- CHG H2_ATTACK_A,ATTACK_A_CHG,H2_STOP,0
- CHG H2_ATTACK_B,ATTACK_B_CHG,H2_STOP,0
- CHG H2_NAGERARE,NAGERARE_SET,H2_STOP,0
- CHG H2_DEAD,H2_DEAD_SET,H2_STOP,0
- CHG H2_WALKG,GARD_SET,H2_WALKG,0
- CHG H2_STARTC,STARTC_SET,H2_STARTC,0
- CHG H2_WIN,H2_WIN_CH_SET,H2_WIN1,0
- CHG H2_WIN2,H2_WIN_CH_SET,H2_WIN2,0
- CHG H2_RIKI,RIKI_SET,H2_RIKI,8
- CHG H2_COM_ON,COM_SET,H2_COM_ON,8
- CHG H2_LOS,LOS_CH_SET,H2_LOS1,0
- CHG H2_FURA,FURA_SET,H2_FURA,0
- CHG H2_START2,STARTD_SET,H2_START2,0
- CHG H2_START3,STARTD_SET,H2_START3,0
- H2_RUNSPAH
- DC.W C_H2_PUNCH2+8000H
- DC.W C_H2_PUNCH2+8000H
- DC.W C_H2_KICK2R+8000H
- DC.W C_H2_PUNCH2R+8000H
- DC.W C_H2_PUNCH4R+8000H
- DC.W C_H2_KICK4R+8000H
- DC.W C_H2_PUNCH3R+8000H
- DC.W C_H2_KICK3R+8000H
- DC.W C_H2_PUNCH5R
- H2_SPA3H:
- DC.W C_H2_SPA3H
- H2_SPA3SH:
- DC.W C_H2_SPA3SH
- H2_SPA4H
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- ; DC.W 08000H+C_H2_SPA4H2
- ; DC.W 08000H+C_H2_SPA4H2
- ; DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H3
- DC.W 08000H+C_H2_SPA4H3
- DC.W 08000H+C_H2_SPA4H3
- DC.W 08000H+C_H2_SPA4H3
- DC.W 08000H+C_H2_SPA4H3
- ; DC.W 08000H+C_H2_SPA4H3
- ; DC.W 08000H+C_H2_SPA4H3
- ; DC.W 08000H+C_H2_SPA4H3
- DC.W C_H2_SPA4_END
- H2_SPA4MH
- ; DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- DC.W 08000H+C_H2_SPA4H1
- ; DC.W 08000H+C_H2_SPA4H2
- ; DC.W 08000H+C_H2_SPA4H2
- ; DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W 08000H+C_H2_SPA4H2
- DC.W C_H2_SPA4_END
- H2_SPA4E
- DC.W C_H2_SPA4_ENDS
- HERO2_CONV:
- NON 00
- CONV H2_STOP 01 standing
- CONV H2_WALK 02 walk (front)
- CONV H2_WALK_BACK 03 walk (back)
- CONV H2_RUN 04 run (front)
- CONV H2_RUN_BACK 05 run (back)
- CONV H2_TO_SIT 06 to sitdown
- CONV H2_SIT 07 sitdown
- CONV H2_SIT_GARD 08 sitdown gard
- CONV H2_TO_UP 09 to standing (form sit)
- CONV H2_JUMP 0A jump
- CONV H2_FALL 0B jump fall down
- CONV H2_LANDING 0C jump landing
- CONV H2_DAMAGE 0D standing damage
- CONV H2_DAMAGE 0E jumping damage
- CONV H2_DAMAGE 0F sitdown damage
- CONV H2_ATTACK_A 10 A button attack
- CONV H2_ATTACK_B 11 B button attack
- CONV H2_NAGERARE 12 nagerare
- CONV H2_DEAD 13 dead damage
- CONV H2_WALKG 14 standing gard
- CONV H2_JUMP 15 jump (front)
- CONV H2_JUMP 16 jump (back)
- CONV H2_STARTC 17 startc
- CONV H2_WIN 18 win
- CONV H2_RIKI 19 riki
- CONV H2_COM_ON 1A com on
- CONV H2_LOS 1B los
- CONV H2_FURA 1C fura
- CONV H2_START2 1D
- CONV H2_START3 1E
- NON 1F
- CONV H2_PUNCH1 20 long read punch
- CONV H2_PUNCH2 21 long strong punch
- CONV H2_PUNCH1 22 short read punch
- CONV H2_PUNCH3 23 short strong punch
- CONV H2_PUNCH4 24 long body punch (+C button)
- CONV H2_PUNCH4 25 short body punch (+C button)
- CONV H2_PUNCH5 26 punch in sit up
- CONV H2_DPUNCH 27 sitdown punch
- CONV H2_JPUNCH 28 jump punch
- NON 29 special punch
- NON 2A special punch
- NON 2B special punch
- NON 2C special punch
- NON 2D special punch
- CONV H2_NAGE 2E nage
- NON 2F nage
- CONV H2_KICK1 30 long read kick
- CONV H2_KICK2 31 long strong kick
- CONV H2_KICK1 32 short read kick
- CONV H2_KICK3 33 short strong kick
- CONV H2_KICK4 34 long body kick (+C button)
- CONV H2_KICK4 35 short body kick (+C button)
- NON 36 kick in sit up
- CONV H2_DKICK 37 sitdown kick
- CONV H2_JKICK 38 jump kick
- CONV H2_JKICKB 39 jump back kick
- CONV H2_JKICKT 3A triangle back kick
- NON 3B special kick
- NON 3C special kick
- NON 3D special kick
- NON 3E special kick
- NON 3F special kick
- CONV H2_SPA1 40 special attack
- CONV H2_SPA3 41
- CONV H2_SPA4 42
- CONV H2_SPA2 43
- CONV H2_RUNSPA 44
- NON 45
- NON 46
- NON 47
- NON 48
- NON 49
- NON 4A
- NON 4B
- NON 4C
- NON 4D
- NON 4E
- NON 4F
- NON 50
- NON 51
- NON 52
- NON 53
- NON 54
- NON 55
- NON 56
- NON 57
- NON 58
- NON 59
- NON 5A
- NON 5B
- NON 5C
- NON 5D
- NON 5E
- NON 5F
- NON 60 special action
- NON 61
- NON 62
- NON 63
- NON 64
- NON 65
- NON 66
- NON 67
- NON 68
- NON 69
- NON 6A
- NON 6B
- NON 6C
- NON 6D
- NON 6E
- NON 6F
- NON 70
- NON 71
- NON 72
- NON 73
- NON 74
- NON 75
- NON 76
- NON 77
- NON 78
- NON 79
- NON 7A
- NON 7B
- NON 7C
- NON 7D
- NON 7E
- NON 7F
- ENEMY1_CHG:
- BASE SET ENEMY1_CHG
- CHG E1_PUNCH1,ATTACK_SETA,E1_PUNCH1,8 右中段肘打
- CHG E1_PUNCH2,ATTACK_SETA,E1_PUNCH2,8 右中段突き
- CHG E1_PUNCH3,ATTACK_SETA,E1_PUNCH3,8 右中段突き 2
- CHG E1_KICK1,ATTACK_SETB,E1_KICK1,8 左上段裏蹴り
- CHG E1_KICK2,ATTACK_SETB,E1_KICK2,8 左下段蹴り
- CHG E1_KICK3,ATTACK_SETB,E1_KICK3,8 左上段裏蹴り 2
- CHG E1_JKICK,JATTACK_SETB,E1_JKICK,9 跳び横蹴り
- CHG E1_JKICKB,JATTACK_SETB,E1_JKICKB,9 (後)跳び横蹴り
- CHG E1_JKICKT,JATTACK_SETB,E1_JKICKT,9 三角蹴り
- CHG E1_SPA1,ATTACK_SET_RIKI,E1_SPA1,12 重ね当て
- CHG E1_SPA11,ATTACK_SET_RIKI,E1_SPA1,12 重ね当て
- CHG E1_SPA12,ATTACK_SET_RIKI,E1_SPA1,12 重ね当て
- CHG E1_STOP,STOP_SET,E1_STOP,0
- CHG E1_STOPB,STOP_SET,E1_STOPS,0
- CHG E1_WALK,WALK_SET,E1_WALK,0
- CHG E1_WALK_BACK,WALKB_SET,E1_WALK,0
- CHG E1_RUN,RUN_SET,E1_RUN,8
- CHG E1_RUN_BACK,RUN_BACK_SET,E1_RUN,8
- CHG E1_TO_SIT,TO_SIT_SET,E1_TO_SIT,0
- CHG E1_SIT,SIT_SET,E1_SIT,8
- CHG E1_SIT_GARD,SIT_GARD_SET,E1_SITG,0
- CHG E1_TO_UP,TO_UP_SET,E1_TO_UP,0
- CHG E1_JUMP,JUMP_ACT_SET,E1_JUMP,4
- CHG E1_FALL,FALL_SET,E1_FALL,4
- CHG E1_LANDING,LANDING_SET,E1_LANDING,0
- CHG E1_DAMAGE,E1_DAMAGE_SET,E1_STOP,0
- CHG E1_ATTACK_A,ATTACK_A_CHG,E1_STOP,0
- CHG E1_ATTACK_B,ATTACK_B_CHG,E1_STOP,0
- CHG E1_NAGERARE,NAGERARE_SET,E1_STOP,0
- CHG E1_DEAD,E1_DEAD_SET,E1_STOP,0
- CHG E1_WALKG,GARD_SET,E1_WALKG,0
- CHG E1_STARTC,STARTC_SET,E1_STARTC,0
- CHG E1_WIN,WIN_CH_SET,E1_WIN,0
- CHG E1_RIKI,RIKI_SET,E1_RIKI,8
- CHG E1_COM_ON,COM_SET,E1_COM_ON,8
- CHG E1_LOS,LOS_CH_SET,E1_LOS,0
- CHG E1_FURA,FURA_SET,E1_FURA,0
- ENEMY1_CONV:
- NON 00
- CONV E1_STOP 01 standing
- CONV E1_WALK 02 walk (front)
- CONV E1_WALK_BACK 03 walk (back)
- CONV E1_RUN 04 run (front)
- CONV E1_RUN_BACK 05 run (back)
- CONV E1_TO_SIT 06 to sitdown
- CONV E1_SIT 07 sitdown
- CONV E1_SIT_GARD 08 sitdown gard
- CONV E1_TO_UP 09 to standing (form sit)
- CONV E1_JUMP 0A jump
- CONV E1_FALL 0B jump fall down
- CONV E1_LANDING 0C jump landing
- CONV E1_DAMAGE 0D standing damage
- CONV E1_DAMAGE 0E jumping damage
- CONV E1_DAMAGE 0F sitdown damage
- CONV E1_ATTACK_A 10 A button attack
- CONV E1_ATTACK_B 11 B button attack
- CONV E1_NAGERARE 12 nagerare
- CONV E1_DEAD 13 dead damage
- CONV E1_WALKG 14 standing gard
- CONV E1_JUMP 15 jump (front)
- CONV E1_JUMP 16 jump (back)
- CONV E1_STARTC 17 startc
- CONV E1_WIN 18 win
- CONV E1_RIKI 19 riki
- CONV E1_COM_ON 1A com on
- CONV E1_LOS 1B los
- CONV E1_FURA 1C fura
- NON 1D
- NON 1E
- NON 1F
- CONV E1_PUNCH2 20 long read punch
- CONV E1_PUNCH3 21 long strong punch
- CONV E1_PUNCH2 22 short read punch
- CONV E1_PUNCH3 23 short strong punch
- CONV E1_PUNCH1 24 long body punch (+C button)
- CONV E1_PUNCH1 25 short body punch (+C button)
- CONV E1_PUNCH2 26 punch in sit up
- CONV E1_PUNCH2 27 sitdown punch
- CONV E1_JKICK 28 jump punch
- NON 29 special punch
- NON 2A special punch
- NON 2B special punch
- NON 2C special punch
- NON 2D special punch
- NON 2E nage
- NON 2F nage
- CONV E1_KICK1 30 long read kick
- CONV E1_KICK3 31 long strong kick
- CONV E1_KICK1 32 short read kick
- CONV E1_KICK3 33 short strong kick
- CONV E1_KICK2 34 long body kick (+C button)
- CONV E1_KICK2 35 short body kick (+C button)
- CONV E1_KICK2 36 kick in sit up
- CONV E1_PUNCH2 37 sitdown kick
- CONV E1_JKICK 38 jump kick
- CONV E1_JKICKB 39 jump back kick
- CONV E1_JKICKT 3A triangle back kick
- NON 3B special kick
- NON 3C special kick
- NON 3D special kick
- NON 3E special kick
- NON 3F special kick
- CONV E1_SPA1 40 special attack
- NON 41
- NON 42
- NON 43
- NON 44
- NON 45
- NON 46
- NON 47
- NON 48
- NON 49
- NON 4A
- NON 4B
- NON 4C
- NON 4D
- NON 4E
- NON 4F
- NON 50
- NON 51
- NON 52
- NON 53
- NON 54
- NON 55
- NON 56
- NON 57
- NON 58
- NON 59
- NON 5A
- NON 5B
- NON 5C
- NON 5D
- NON 5E
- NON 5F
- NON 60 special action
- NON 61
- NON 62
- NON 63
- NON 64
- NON 65
- NON 66
- NON 67
- NON 68
- NON 69
- NON 6A
- NON 6B
- NON 6C
- NON 6D
- NON 6E
- NON 6F
- NON 70
- NON 71
- NON 72
- NON 73
- NON 74
- NON 75
- NON 76
- NON 77
- NON 78
- NON 79
- NON 7A
- NON 7B
- NON 7C
- NON 7D
- NON 7E
- NON 7F
- ENEMY2_CHG:
- BASE SET ENEMY2_CHG
- CHG E2_PUNCH1,ATTACK_SETA,E2_PUNCH1,4 ナックルパート
- CHG E2_PUNCH3,ATTACK_SETA,E2_PUNCH3,8 ナックルパート 2
- CHG E2_PUNCH5,ATTACK_SETA,E2_PUNCH5,8
- CHG E2_KICK1,ATTACK_SETB,E2_KICK1,8 ジャイアントキック
- CHG E2_KICK3,ATTACK_SETB,E2_KICK3,8 ジャイアントキック
- CHG E2_KICK4,ATTACK_SETB,E2_KICK4,4 ローキック
- CHG E2_JKICK,JATTACK_SETB,E2_JKICK,24 ドロップキック
- CHG E2_NAGE,ATTACK_SET,E2_NAGE,0 ボディスラム
- CHG E2_PUNCH2,ATTACK_SET_RIKI,E2_PUNCH2,20 極ナックルパート
- CHG E2_PUNCH2M,ATTACK_SET_RIKI,E2_PUNCH2M,20 極ナックルパート
- CHG E2_PUNCH2S,ATTACK_SET_RIKI,E2_PUNCH2S,20 極ナックルパート
- CHG E2_KICK2,ATTACK_SET_RIKI,E2_KICK2,20 ドロップキック
- CHG E2_KICK2M,ATTACK_SET_RIKI,E2_KICK2M,20 ドロップキック
- CHG E2_KICK2S,ATTACK_SET_RIKI,E2_KICK2S,20 ドロップキック
- CHG E2_KICK5,ATTACK_SET_RIKI2,E2_KICK5+4000H,20 ドロップキック
- DC.L E2K5H,E2K5H
- CHG E2_KICK5M,ATTACK_SET_RIKI2,E2_KICK5M+4000H,20 ドロップキック
- DC.L E2K5H,E2K5H
- CHG E2_KICK5S,ATTACK_SET_RIKI2,E2_KICK5S+4000H,20 ドロップキック
- DC.L E2K5H,E2K5H
- CHG E2_STOP,STOP_SET,E2_STOPA,0
- CHG E2_STOPB,STOP_SET,E2_STOPB,0
- CHG E2_WALK,WALK_SET,E2_WALK,0
- CHG E2_WALK_BACK,WALKB_SET,E2_WALK,0
- CHG E2_RUN,RUN_SET,E2_RUN,4
- CHG E2_RUN_BACK,RUN_BACK_SET,E2_RUN,0
- CHG E2_TO_SIT,TO_SIT_SET,E2_TO_SIT,0
- CHG E2_SIT,SIT_SET,E2_SIT,8
- CHG E2_SIT_GARD,SIT_GARD_SET,E2_WALKG2,0
- CHG E2_TO_UP,TO_UP_SET,E2_TO_UP,0
- CHG E2_JUMP,JUMP_ACT_SET,E2_JUMP,4
- CHG E2_FALL,FALL_SET,E2_FALL,4
- CHG E2_LANDING,LANDING_SET,E2_LANDING,0
- CHG E2_DAMAGE,E2_DAMAGE_SET,E2_STOPA,0
- CHG E2_ATTACK_A,ATTACK_A_CHG,E2_STOPA,0
- CHG E2_ATTACK_B,ATTACK_B_CHG,E2_STOPA,0
- CHG E2_NAGERARE,NAGERARE_SET,E2_STOPA,0
- CHG E2_DEAD,E2_DEAD_SET,E2_STOPA,0
- CHG E2_WALKG,GARD_SET,E2_WALKG,0
- CHG E2_STARTC,STARTC_SET,E2_STARTC,0
- CHG E2_WIN,WIN_CH_SET,E2_WIN,0
- CHG E2_RIKI,RIKI_SET,E2_RIKI,8
- CHG E2_COM_ON,COM_SET,E2_COM,8
- CHG E2_LOS,LOS_CH_SET,E2_LOS,0
- CHG E2_FURA,FURA_SET,E2_FURA,0
- CHG E2_START2,STARTD_SET,E2_START2,0
- E2K5H:
- DC.W C_E2_KICK5H
- ENEMY2_CONV:
- NON 00
- CONV E2_STOP 01 standing
- CONV E2_WALK 02 walk (front)
- CONV E2_WALK_BACK 03 walk (back)
- CONV E2_RUN 04 run (front)
- CONV E2_RUN_BACK 05 run (back)
- CONV E2_TO_SIT 06 to sitdown
- CONV E2_SIT 07 sitdown
- CONV E2_SIT_GARD 08 sitdown gard
- CONV E2_TO_UP 09 to standing (form sit)
- CONV E2_JUMP 0A jump
- CONV E2_FALL 0B jump fall down
- CONV E2_LANDING 0C jump landing
- CONV E2_DAMAGE 0D standing damage
- CONV E2_DAMAGE 0E jumping damage
- CONV E2_DAMAGE 0F sitdown damage
- CONV E2_ATTACK_A 10 A button attack
- CONV E2_ATTACK_B 11 B button attack
- CONV E2_NAGERARE 12 nagerare
- CONV E2_DEAD 13 dead damage
- CONV E2_WALKG 14 standing gard
- CONV E2_JUMP 15 jump (front)
- CONV E2_JUMP 16 jump (back)
- CONV E2_STARTC 17 startc
- CONV E2_WIN 18 win
- CONV E2_RIKI 19 riki
- CONV E2_COM_ON 1A com on
- CONV E2_LOS 1B los
- CONV E2_FURA 1C fura
- CONV E2_START2 1D
- NON 1E
- NON 1F
- CONV E2_PUNCH1 20 long read punch
- CONV E2_PUNCH3 21 long strong punch
- CONV E2_PUNCH1 22 short read punch
- CONV E2_PUNCH3 23 short strong punch
- CONV E2_PUNCH5 24 long body punch (+C button)
- CONV E2_PUNCH5 25 short body punch (+C button)
- CONV E2_PUNCH1 26 punch in sit up
- CONV E2_PUNCH1 27 sitdown punch
- CONV E2_JKICK 28 jump punch
- NON 29 special punch
- NON 2A special punch
- NON 2B special punch
- NON 2C special punch
- NON 2D special punch
- CONV E2_NAGE 2E nage
- NON 2F nage
- CONV E2_KICK1 30 long read kick
- CONV E2_KICK3 31 long strong kick
- CONV E2_KICK1 32 short read kick
- CONV E2_KICK3 33 short strong kick
- CONV E2_KICK4 34 long body kick (+C button)
- CONV E2_KICK4 35 short body kick (+C button)
- CONV E2_KICK1 36 kick in sit up
- CONV E2_KICK1 37 sitdown kick
- CONV E2_JKICK 38 jump kick
- CONV E2_JKICK 39 jump back kick
- CONV E2_JKICK 3A triangle back kick
- NON 3B special kick
- NON 3C special kick
- NON 3D special kick
- NON 3E special kick
- NON 3F special kick
- CONV E2_PUNCH2 40 special attack
- CONV E2_KICK2 41
- CONV E2_KICK5 42
- NON 43
- NON 44
- NON 45
- NON 46
- NON 47
- NON 48
- NON 49
- NON 4A
- NON 4B
- NON 4C
- NON 4D
- NON 4E
- NON 4F
- NON 50
- NON 51
- NON 52
- NON 53
- NON 54
- NON 55
- NON 56
- NON 57
- NON 58
- NON 59
- NON 5A
- NON 5B
- NON 5C
- NON 5D
- NON 5E
- NON 5F
- NON 60 special action
- NON 61
- NON 62
- NON 63
- NON 64
- NON 65
- NON 66
- NON 67
- NON 68
- NON 69
- NON 6A
- NON 6B
- NON 6C
- NON 6D
- NON 6E
- NON 6F
- NON 70
- NON 71
- NON 72
- NON 73
- NON 74
- NON 75
- NON 76
- NON 77
- NON 78
- NON 79
- NON 7A
- NON 7B
- NON 7C
- NON 7D
- NON 7E
- NON 7F
- ENEMY3_CHG:
- BASE SET ENEMY3_CHG
- CHG E3_PUNCH1,ATTACK_SETA,E3_PUNCH1,8 一本貫手
- CHG E3_PUNCH2,ATTACK_SETA,E3_PUNCH2,8 二本貫手
- CHG E3_JKICKP,JATTACK_SETA,E3_JKICKP,8 ジャンプキック 1
- CHG E3_KICK1,ATTACK_SETB,E3_KICK1,8 旋風脚 1
- CHG E3_KICK2,ATTACK_SETB,E3_KICK2,8 旋風脚 2
- CHG E3_KICK5,ATTACK_SETB,E3_KICK5,9 虎尾脚撃
- CHG E3_DKICK,ATTACK_SETB,E3_DKICK,8 前掃腿
- CHG E3_JKICK,JATTACK_SETB,E3_JKICK,8 ジャンプキック
- CHG E3_JKICKB,JATTACK_SETB,E3_JKICKB,8 (後ろ)ジャンプキック
- CHG E3_JKICKT,JATTACK_SETB,E3_JKICKT,8 三角蹴り
- CHG E3_SPA1,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_DL,E3_SPA_DLE
- CHG E3_SPA12,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_DM,E3_SPA_DME
- CHG E3_SPA13,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_DS,E3_SPA_DSE
- CHG E3_SPA2,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_UL,E3_SPA_ULE
- CHG E3_SPA22,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_UM,E3_SPA_UME
- CHG E3_SPA23,ATTACK_SET_RIKI2,E3_SPA1+8000H,10 鉄の爪
- DC.L E3_SPA_US,E3_SPA_USE
- CHG E3_KICK1222,ATTACK_SET_RIKI2,E3_KICK1222+4000H,8 旋風脚 1
- DC.L E3K1222,E3K1222
- CHG E3_KICK1222M,ATTACK_SET_RIKI2,E3_KICK1222S+4000H,8 旋風脚 1
- DC.L E3K1222,E3K1222
- CHG E3_KICK1222S,ATTACK_SET_RIKI2,E3_KICK1222S+4000H,8 旋風脚 1
- DC.L E3K1222S,E3K1222S
- CHG E3_SPA4,ATTACK_SET_RIKI2,E3_SPA4+4000H,24 暫烈拳
- DC.L E3_SPA4H,E3_SPA4H
- CHG E3_SPA4M,ATTACK_SET_RIKI2,E3_SPA4+4000H,24 暫烈拳
- DC.L E3_SPA4MH,E3_SPA4H
- ; CHG E3_SPA4S,ATTACK_SET_RIKI2,E3_SPA4+4000H,24 暫烈拳
- CHG E3_PUNCH14,ATTACK_SETA,E3_PUNCH1,8 一本貫手
- DC.L E3_SPA4E,E3_SPA4E
- CHG E3_STOP,STOP_SET,E3_STOP,0
- CHG E3_STOPB,STOP_SET,E3_STOPL,0
- CHG E3_WALK,WALK_SET,E3_WALK,4
- CHG E3_WALK_BACK,WALKB_SET,E3_WALKB,0
- CHG E3_RUN,RUN_SET,E3_RUN,4
- CHG E3_RUN_BACK,RUN_BACK_SET,E3_RUNB,0
- CHG E3_TO_SIT,TO_SIT_SET,E3_TO_SIT,0
- CHG E3_SIT,SIT_SET,E3_SIT,8
- CHG E3_SIT_GARD,SIT_GARD_SET,E3_SITG,0
- CHG E3_TO_UP,TO_UP_SET,E3_TO_UP,0
- CHG E3_JUMP,JUMP_ACT_SET,E3_JUMP,4
- CHG E3_FALL,FALL_SET,E3_FALL,4
- CHG E3_LANDING,LANDING_SET,E3_LANDING,0
- CHG E3_DAMAGE,E3_DAMAGE_SET,E3_STOP,0
- CHG E3_ATTACK_A,ATTACK_A_CHG,E3_STOP,0
- CHG E3_ATTACK_B,ATTACK_B_CHG,E3_STOP,0
- CHG E3_NAGERARE,NAGERARE_SET,E3_STOP,0
- CHG E3_DEAD,E3_DEAD_SET,E3_STOP,0
- CHG E3_WALKG,GARD_SET,E3_STAND_GARD,0
- CHG E3_STARTC,STARTC_SET,E3_STARTC,0
- CHG E3_WIN,WIN_CH_SET,E3_WIN,0
- CHG E3_RIKI,RIKI_SET,E3_RIKI,8
- CHG E3_COM_ON,COM_SET,E3_COM_ON,8
- CHG E3_LOS,LOS_CH_SET,E3_LOS,0
- CHG E3_FURA,FURA_SET,E3_FURA,0
- E3_SPA_DL:
- DC.W 08000H+C_E3_SPA_DL1
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 08000H+C_E3_SPA_RSTARTL
- DC.W 0C000H+C_E3_SPA_RS2
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_DLE:
- DC.W 08000H+C_E3_SPA_DL2
- DC.W 08000H+C_E3_SPA_RTS2
- DC.W 00000H+C_E3_SPA_END
- E3_SPA_DM:
- DC.W 08000H+C_E3_SPA_DM1
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 08000H+C_E3_SPA_RSTARTM
- DC.W 0C000H+C_E3_SPA_RS2
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_DME:
- DC.W 08000H+C_E3_SPA_DM2
- DC.W 08000H+C_E3_SPA_RTS2
- DC.W 00000H+C_E3_SPA_END
- E3_SPA_DS:
- DC.W 08000H+C_E3_SPA_DS1
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 08000H+C_E3_SPA_RSTARTS
- DC.W 0C000H+C_E3_SPA_RS2
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_DSE:
- DC.W 08000H+C_E3_SPA_DS2
- DC.W 08000H+C_E3_SPA_RTS2
- DC.W 00000H+C_E3_SPA_END
- E3_SPA_UL:
- DC.W 08000H+C_E3_SPA_RSTARTL
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_ULE:
- DC.W 08000H+C_E3_SPA_RTS
- DC.W 00000H+C_E3_SPA_END
- E3_SPA_UM:
- DC.W 08000H+C_E3_SPA_RSTARTM
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RFAST
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_UME:
- DC.W 08000H+C_E3_SPA_RTS
- DC.W 00000H+C_E3_SPA_END
- E3_SPA_US:
- DC.W 08000H+C_E3_SPA_RSTARTS
- DC.W 0C000H+C_E3_SPA_RTF
- DC.W 0C000H+C_E3_SPA_RSLOW
- DC.W 0C000H+C_E3_SPA_RSLOW
- E3_SPA_USE:
- DC.W 08000H+C_E3_SPA_RTS
- DC.W 00000H+C_E3_SPA_END
- E3K1222:
- DC.W C_E3_KICK1222H
- E3K1222S:
- DC.W C_E3_KICK1222SH
- E3_SPA4H
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- ; DC.W 08000H+C_E3_SPA4H1
- ; DC.W 08000H+C_E3_SPA4H1
- ; DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- ; DC.W 08000H+C_E3_SPA4H2
- ; DC.W 08000H+C_E3_SPA4H2
- ; DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H3
- DC.W 08000H+C_E3_SPA4H3
- DC.W 08000H+C_E3_SPA4H3
- DC.W 08000H+C_E3_SPA4H3
- DC.W 08000H+C_E3_SPA4H3
- ; DC.W 08000H+C_E3_SPA4H3
- ; DC.W 08000H+C_E3_SPA4H3
- ; DC.W 08000H+C_E3_SPA4H3
- DC.W C_E3_SPA4_END
- E3_SPA4MH
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H1
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W 08000H+C_E3_SPA4H2
- DC.W C_E3_SPA4_END
- E3_SPA4E
- DC.W C_E3_SPA4_ENDS
- ENEMY3_CONV:
- NON 00
- CONV E3_STOP 01 standing
- CONV E3_WALK 02 walk (front)
- CONV E3_WALK_BACK 03 walk (back)
- CONV E3_RUN 04 run (front)
- CONV E3_RUN_BACK 05 run (back)
- CONV E3_TO_SIT 06 to sitdown
- CONV E3_SIT 07 sitdown
- CONV E3_SIT_GARD 08 sitdown gard
- CONV E3_TO_UP 09 to standing (form sit)
- CONV E3_JUMP 0A jump
- CONV E3_FALL 0B jump fall down
- CONV E3_LANDING 0C jump landing
- CONV E3_DAMAGE 0D standing damage
- CONV E3_DAMAGE 0E jumping damage
- CONV E3_DAMAGE 0F sitdown damage
- CONV E3_ATTACK_A 10 A button attack
- CONV E3_ATTACK_B 11 B button attack
- CONV E3_NAGERARE 12 nagerare
- CONV E3_DEAD 13 dead damage
- CONV E3_WALKG 14 standing gard
- CONV E3_JUMP 15 jump (front)
- CONV E3_JUMP 16 jump (back)
- CONV E3_STARTC 17 startc
- CONV E3_WIN 18 win
- CONV E3_RIKI 19 riki
- CONV E3_COM_ON 1A com on
- CONV E3_LOS 1B los
- CONV E3_FURA 1C fura
- NON 1D
- NON 1E
- NON 1F
- CONV E3_PUNCH1 20 long read punch
- CONV E3_PUNCH2 21 long strong punch
- CONV E3_PUNCH1 22 short read punch
- CONV E3_PUNCH2 23 short strong punch
- CONV E3_PUNCH2 24 long body punch (+C button)
- CONV E3_PUNCH2 25 short body punch (+C button)
- CONV E3_PUNCH2 26 punch in sit up
- CONV E3_DKICK 27 sitdown punch
- CONV E3_JKICKP 28 jump punch
- NON 29 special punch
- NON 2A special punch
- NON 2B special punch
- NON 2C special punch
- NON 2D special punch
- NON 2E nage
- NON 2F nage
- CONV E3_KICK1 30 long read kick
- CONV E3_KICK2 31 long strong kick
- CONV E3_KICK1 32 short read kick
- CONV E3_KICK2 33 short strong kick
- CONV E3_KICK5 34 long body kick (+C button)
- CONV E3_KICK5 35 short body kick (+C button)
- CONV E3_KICK1 36 kick in sit up
- CONV E3_DKICK 37 sitdown kick
- CONV E3_JKICK 38 jump kick
- CONV E3_JKICKB 39 jump back kick
- CONV E3_JKICKT 3A triangle back kick
- NON 3B special kick
- NON 3C special kick
- NON 3D special kick
- NON 3E special kick
- NON 3F special kick
- CONV E3_SPA1 40 special attack
- CONV E3_SPA2 41
- CONV E3_KICK1222 42
- CONV E3_SPA4 43
- NON 44
- NON 45
- NON 46
- NON 47
- NON 48
- NON 49
- NON 4A
- NON 4B
- NON 4C
- NON 4D
- NON 4E
- NON 4F
- NON 50
- NON 51
- NON 52
- NON 53
- NON 54
- NON 55
- NON 56
- NON 57
- NON 58
- NON 59
- NON 5A
- NON 5B
- NON 5C
- NON 5D
- NON 5E
- NON 5F
- NON 60 special action
- NON 61
- NON 62
- NON 63
- NON 64
- NON 65
- NON 66
- NON 67
- NON 68
- NON 69
- NON 6A
- NON 6B
- NON 6C
- NON 6D
- NON 6E
- NON 6F
- NON 70
- NON 71
- NON 72
- NON 73
- NON 74
- NON 75
- NON 76
- NON 77
- NON 78
- NON 79
- NON 7A
- NON 7B
- NON 7C
- NON 7D
- NON 7E
- NON 7F
- INCLUDE WORK.INC
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