HERO.CMD 581 B

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  1. LIST D,S
  2. *MAKE ABS HEROL
  3. *MAKE @echo .
  4. *MAKE @echo .
  5. *MAKE !if $d(WORK)
  6. *MAKE WORK=WORK.INC
  7. *MAKE !endif
  8. *MAKE !if $d(LABEL)
  9. *MAKE LABEL=LABEL.INC
  10. *MAKE !endif
  11. *MAKE !if $d(ACT_No)
  12. *MAKE ACT_No=ACT_No.INC
  13. *MAKE !endif
  14. *MAKE !if $d(CTRL_No)
  15. *MAKE CTRL_No=CTRL_No.INC
  16. *MAKE !endif
  17. *MAKE !if $d(GAME_SYM)
  18. *MAKE GAME_SYM=GAME_SYM.INC
  19. *MAKE !endif
  20. *MAKE !if $d(SCODE)
  21. *MAKE SCODE=SCODE.INC
  22. *MAKE !endif
  23. SECT HERO=12000H
  24. COMMON WORK=100000H
  25. INDEX ?A5,WORK,8000H
  26. LOAD GAME_SYM
  27. LOAD HERO_TBL
  28. LOAD HERO,MOVE_CHG,HERO_SET,HERO_ST2,DMG_SET,HERO_PM
  29. LOAD HERO_CML
  30. LOAD ATTACK
  31. END
  32.