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- #version 100
- /* Attributes */
- attribute vec4 inVertexPosition;
- attribute vec4 inVertexColor;
- attribute vec2 inTexCoord0;
- /* Uniforms */
- uniform float uThickness;
- uniform mat4 uProjection;
- /* Varyings */
- varying vec2 vTextureCoord;
- varying vec4 vVertexColor;
- void main()
- {
- gl_Position = uProjection * inVertexPosition;
- gl_PointSize = uThickness;
- vTextureCoord = inTexCoord0;
- vVertexColor = inVertexColor.bgra;
- }
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