Renderer2D.vsh 422 B

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  1. #version 100
  2. /* Attributes */
  3. attribute vec4 inVertexPosition;
  4. attribute vec4 inVertexColor;
  5. attribute vec2 inTexCoord0;
  6. /* Uniforms */
  7. uniform float uThickness;
  8. uniform mat4 uProjection;
  9. /* Varyings */
  10. varying vec2 vTextureCoord;
  11. varying vec4 vVertexColor;
  12. void main()
  13. {
  14. gl_Position = uProjection * inVertexPosition;
  15. gl_PointSize = uThickness;
  16. vTextureCoord = inTexCoord0;
  17. vVertexColor = inVertexColor.bgra;
  18. }