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71eea49675
more item slot changes
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4 years ago |
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694bdbe1c1
item slot changes
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4 years ago |
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33aa51fc1b
more freedom when using item slots...
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4 years ago |
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94c5684090
fixing small bugs
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4 years ago |
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e2d10b2867
the new inventory works with json now
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4 years ago |
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9d168ab063
more work
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4 years ago |
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c9ec737191
some work on inventory replacement
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4 years ago |
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a33f2a12e9
the new inventory 'works' now but there is still much more...
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4 years ago |
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ac2097e843
testing Whimfoome's inventory system as base for refactoring or whatever
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4 years ago |
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6921b5e052
branching test 5
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4 years ago |
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29d6b25a95
branching test 4
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4 years ago |
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fae8f19d6c
branching test 3
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4 years ago |
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7f9beb84f7
branching test 2
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4 years ago |
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ceffb3d435
branching test 1
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4 years ago |
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545c5a1947
inventory refactor part 1
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4 years ago |
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078fd45671
added longsword collectable
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4 years ago |
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ce93b2da3b
something with collectables
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4 years ago |
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369a8f5470
seperate item icons for inventory and map
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4 years ago |
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b66096520d
more refactoring again
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4 years ago |
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8dcf6b2299
split code and assets - part 3
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4 years ago |
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3208df4984
split code and assets - part 2
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4 years ago |
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5a7459a46e
split code and assets - part 1
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4 years ago |
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4d5a0a674c
game data
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4 years ago |
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b6c368251b
understanding static typing
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4 years ago |
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80cda3058e
moar reFUCKtoring
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4 years ago |
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320496c305
reFUCKtoring
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4 years ago |
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3a3a06694a
update naming
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4 years ago |
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1ef4fed3ba
changed the test dialog conversation
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4 years ago |
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f45333534b
implemented basic dialogue system from openRPG demo
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4 years ago |
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dbf51945d8
small steps
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4 years ago |