Commit History

Autor SHA1 Mensaxe Data
  rbduck 1913965a90 officially renamed project to 'agor' - another godot open rpg %!s(int64=3) %!d(string=hai) anos
  rbduck 0991722ddc update for godot 3.3 %!s(int64=3) %!d(string=hai) anos
  rbduck 1844675be7 something, but I forgot %!s(int64=3) %!d(string=hai) anos
  rbduck 915199cfdb added trees %!s(int64=3) %!d(string=hai) anos
  rbduck ec4858c6b2 new items: bones and herbs %!s(int64=3) %!d(string=hai) anos
  rbduck d04e22767b tileset integration part 2 %!s(int64=3) %!d(string=hai) anos
  rbduck d55c85b365 tileset integration part 1 %!s(int64=3) %!d(string=hai) anos
  rbduck 40ac795dc4 prepared tileset integration %!s(int64=3) %!d(string=hai) anos
  rbduck d37d03f18b fix crash when killing enemy %!s(int64=3) %!d(string=hai) anos
  rbduck 85e60ec008 some refactoring to prepare first test-campaign development %!s(int64=3) %!d(string=hai) anos
  rbduck 1524fdbec7 primitive item drop %!s(int64=3) %!d(string=hai) anos
  rbduck dfc3965bb3 mapchanger warns when no map path given %!s(int64=3) %!d(string=hai) anos
  rbduck 07485e449a store player health when changing maps %!s(int64=3) %!d(string=hai) anos
  rbduck 2437be32ee store inventory and equipment outside player to be persistent when changing map %!s(int64=3) %!d(string=hai) anos
  rbduck 32edde5324 I need to auto kill all enemies when changing map to get rid of all these fucking lifebars of old enemies ... and i love really long commit messages too %!s(int64=3) %!d(string=hai) anos
  rbduck 98a71e623a wip map change system - updates and still buggy %!s(int64=3) %!d(string=hai) anos
  rbduck bd74f2e2f7 wip map change system %!s(int64=3) %!d(string=hai) anos
  rbduck a2946fe6e0 fixed zombie bug %!s(int64=3) %!d(string=hai) anos
  rbduck 17c2c81bdf map system dev part 3 - and a funny zombie bug %!s(int64=4) %!d(string=hai) anos
  rbduck 098e68578a map system dev part 2 %!s(int64=4) %!d(string=hai) anos
  rbduck 36330b4e77 map system dev... %!s(int64=4) %!d(string=hai) anos
  rbduck 3af46f90fc new map %!s(int64=4) %!d(string=hai) anos
  rbduck 39181c9107 was bored so I made a new logo %!s(int64=4) %!d(string=hai) anos
  rbduck efa26cc781 removed legacy inventory stuff %!s(int64=4) %!d(string=hai) anos
  rbduck 39f64fbdbd add auto-equip %!s(int64=4) %!d(string=hai) anos
  rbduck 71df5592ec some fixes %!s(int64=4) %!d(string=hai) anos
  rbduck 65ae0241ba small things %!s(int64=4) %!d(string=hai) anos
  rbduck 56241c6f5f equipment works: a weapon influences attack damage... %!s(int64=4) %!d(string=hai) anos
  rbduck 1ff2287f77 dynamic equipment categories %!s(int64=4) %!d(string=hai) anos
  rbduck 03eb6f9b1d worked on equipment slots %!s(int64=4) %!d(string=hai) anos