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1913965a90
officially renamed project to 'agor' - another godot open rpg
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%!s(int64=3) %!d(string=hai) anos |
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0991722ddc
update for godot 3.3
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%!s(int64=3) %!d(string=hai) anos |
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1844675be7
something, but I forgot
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%!s(int64=3) %!d(string=hai) anos |
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915199cfdb
added trees
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%!s(int64=3) %!d(string=hai) anos |
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ec4858c6b2
new items: bones and herbs
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%!s(int64=3) %!d(string=hai) anos |
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d04e22767b
tileset integration part 2
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%!s(int64=3) %!d(string=hai) anos |
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d55c85b365
tileset integration part 1
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%!s(int64=3) %!d(string=hai) anos |
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40ac795dc4
prepared tileset integration
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%!s(int64=3) %!d(string=hai) anos |
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d37d03f18b
fix crash when killing enemy
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%!s(int64=3) %!d(string=hai) anos |
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85e60ec008
some refactoring to prepare first test-campaign development
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%!s(int64=3) %!d(string=hai) anos |
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1524fdbec7
primitive item drop
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%!s(int64=3) %!d(string=hai) anos |
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dfc3965bb3
mapchanger warns when no map path given
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%!s(int64=3) %!d(string=hai) anos |
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07485e449a
store player health when changing maps
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%!s(int64=3) %!d(string=hai) anos |
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2437be32ee
store inventory and equipment outside player to be persistent when changing map
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%!s(int64=3) %!d(string=hai) anos |
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32edde5324
I need to auto kill all enemies when changing map to get rid of all these fucking lifebars of old enemies ... and i love really long commit messages too
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%!s(int64=3) %!d(string=hai) anos |
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98a71e623a
wip map change system - updates and still buggy
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%!s(int64=3) %!d(string=hai) anos |
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bd74f2e2f7
wip map change system
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%!s(int64=3) %!d(string=hai) anos |
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a2946fe6e0
fixed zombie bug
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%!s(int64=3) %!d(string=hai) anos |
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17c2c81bdf
map system dev part 3 - and a funny zombie bug
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%!s(int64=4) %!d(string=hai) anos |
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098e68578a
map system dev part 2
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%!s(int64=4) %!d(string=hai) anos |
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36330b4e77
map system dev...
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%!s(int64=4) %!d(string=hai) anos |
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3af46f90fc
new map
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%!s(int64=4) %!d(string=hai) anos |
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39181c9107
was bored so I made a new logo
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%!s(int64=4) %!d(string=hai) anos |
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efa26cc781
removed legacy inventory stuff
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%!s(int64=4) %!d(string=hai) anos |
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39f64fbdbd
add auto-equip
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%!s(int64=4) %!d(string=hai) anos |
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71df5592ec
some fixes
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%!s(int64=4) %!d(string=hai) anos |
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65ae0241ba
small things
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56241c6f5f
equipment works: a weapon influences attack damage...
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%!s(int64=4) %!d(string=hai) anos |
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1ff2287f77
dynamic equipment categories
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%!s(int64=4) %!d(string=hai) anos |
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03eb6f9b1d
worked on equipment slots
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%!s(int64=4) %!d(string=hai) anos |