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- #pragma once
- #include "../FunctionIncludes.h"
- namespace cheat {
- class AutoTalk : public Function {
- public:
- ConfigField<bool> f_Enabled;
- ConfigField<float> f_TalkSpeed;
- Hotkey f_Hotkey;
- void GUI() override;
- void Outer() override;
- void Status() override;
- std::string getModule() override;
- static AutoTalk& getInstance();
- void OnCutScenePageUpdate(app::InLevelCutScenePageContext* context);
- AutoTalk();
- };
- }
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