description.txt 3.2 KB

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  1. A chisel that allows you to shape blocks.
  2. If technic mod is present the chisel will be rechargeable.
  3. To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
  4. (different recipe for technic device)
  5. Once you have your chisel you can set the style by right clicking.
  6. There are 5 styles to choose from(default)
  7. - horizontal groove
  8. - vertical groove
  9. - cross groves (this matches up with the vertical and horizontal grooves
  10. - square
  11. - 4 edges
  12. Right click until you see the style you want in the chat then point at the node and left click.
  13. Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
  14. Shift right click to change the supported mod. Here the list of supported mods:
  15. default (mychisel mod) 5 styles
  16. facade 10 styles
  17. Only certain nodes can be chiseled. Here are the supported nodes
  18. Cobble
  19. Sandstone
  20. Clay
  21. Coal Block
  22. Stone
  23. Desert Stone"
  24. Wood
  25. Acacia Wood
  26. Aspen Wood
  27. Pine Wood
  28. Desert Cobble
  29. Jungle Wood
  30. Sandstone Brick
  31. Stone Brick
  32. Desert Stone Brick
  33. Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
  34. *************************************************************************
  35. *************************************************************************
  36. *** added 01/2018 by Gundul ***
  37. *** chiselapi: ***
  38. *************************************************************************
  39. *************************************************************************
  40. Fist init your mod with mychisel:
  41. chisel.add_mod(modname,number)
  42. modname = the name of your mod
  43. number = number of different styles for each node
  44. Then register your nodes with mychisel:
  45. chisel.register_node(modname, prefix, raw, design)
  46. modname = the name of your node
  47. prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
  48. raw = name of the raw material for example "default:stone"
  49. design = name of your nodestyle after beeing chiseled
  50. Naming your nodes:
  51. In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
  52. depends.txt:
  53. In your modfolder add this line to your depends.txt: mychisel?
  54. Example: you made a mod named "pillar" with 3 different pillar designs
  55. first register your mod: chisel.add_mod(pillar,3)
  56. then register each node of it:
  57. chisel.register_node("pillar", "stone", "default:stone", "round")
  58. chisel.register_node("pillar", "stone", "default:stone", "square")
  59. chisel.register_node("pillar", "stone", "default:stone", "hexagon")
  60. Do this for every material your mod supports:
  61. chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
  62. chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
  63. chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
  64. ...
  65. In your mod the nodes should have names like:
  66. pillar:stone_round
  67. pillar:stone_square
  68. pillar:stone_hexagon
  69. pillar:sandstone_round
  70. ...